Efficient Exploration-Enabled Multi-Agent Reinforcement Learning for Multi-UAV Cooperative Target Search
Abstract
Multi-UAV Cooperative Target Search (MCTS) is a critical task in low-altitude sensing applications, requiring agents to efficiently explore unknown environments under complex constraints. However, traditional search methods are mostly unscalable and perform poorly in dynamic multi-UAV environments. As a promising alternative, Reinforcement Learning (RL) has emerged to overcome these limitations by enabling agents to learn adaptive policies directly from environmental interactions. A key limitation is that current RL methods lack efficient exploration, which is a critical bottleneck preventing UAVs from finding more targets. To address this limitation, we propose a novel method named AEQMIX, which integrates trajectory entropy maximization into QMIX, an advanced Multi-Agent Reinforcement Learning (MARL) method, to encourage efficient exploration. We formulate the MCTS problem as a Decentralized Partially Observable Markov Decision Process (Dec-POMDP) and design a multi-objective reward function. To mitigate the intractability of density estimation in high-dimensional spaces, we employ a nonparametric particle-based entropy estimator to quantify the spatial diversity of UAV trajectories. This entropy estimate is utilized as an intrinsic reward, incentivizing agents to maximize the distance between their trajectories and those of their neighbors. Extensive simulations demonstrate that AEQMIX significantly outperforms baseline reinforcement learning and traditional optimization methods in terms of search rate, coverage efficiency, and collision avoidance. Compared with DNQMIX, AEQMIX improves the search rate and coverage rate by 9.52% and 11.54%, respectively, while reducing the average collision count by 70.59% in the (40 × 40) environment.