As generative AI tools become increasingly powerful and easy to use, people can easily edit portrait images with a prompt, necessitating the task of image editing attribution, which predicts the involved editing tools from the given image. Existing attribution methods hold the single-tool assumption and can only attribute a specific editing tool, but struggle to handle the more complex and increasingly common multi-tool editing scenarios, where artifacts left by different editing tools are composite and overlapped. To address this gap, we explore Multi-Tool Image Editing Attribution (MIEA), which aims to identify multiple editing tools involved in a multi-tool edited facial image. To simulate the real-life editing operations on facial images, we then construct a new dataset, MultiEdit, which contains 500k+ edited facial images and covers six types of editing tools that support face swapping (Deepfake) and various facial enhancements. Inspired by the findings from data analysis, we design DPEC, a multi-tool attribution method that can capture distinguishable, locality-aware editing tool traces from both spatial and frequency domains with the support of an error-based curriculum learning strategy. Experiments show \Method\ outperforms nine methods for facial images edited in at most five steps.
Face-Edit-Attributes, the largest collection of $169$ facial editing attributes focused on hair, accessories, and pose edits, is presented, which shows that most models performed hair and accessory edits well, but struggled with editing pose.
This work implements overpainting by adapting a pretrained image editing diffusion model using a combination of joint attention and low-rank adaption across input images with attention-dropout to balance the information flow between noise, source and mask images.
Sam Sartor, Iliyan Georgiev, Michael Fischer et al.· 2 citations
SR-Edit is proposed, an image editing framework that overcomes issues via iterative self-refinement and achieves superior preservation and overall image quality compared to existing editing techniques.
Andong Wang, Zehua Chen, Yuxuan Jiang et al.· 0 citations
A deep learning framework is proposed to directly predict re-topologized facial meshes from synthetic multiview images generated with Visage Craft, an in-house physically based rendering system using an Appearance 3D Morphable Model (A3DMM).
RefVideo-6M, a large-scale reference-guided editing dataset containing 5 million video editing samples and 1 million image editing samples, is introduced and enables the training of powerful editing models with improved visual quality, controllability, and reference consistency.
Bo-Jia Zi, Xiaoyan Yang, Yu Zhou et al.· 1 citation
Paint-Anything is presented, which learns a shared hex-prompt interface for generation and editing through object-level color supervision, and introduces Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks.
Ji Xie, Dewei Zhou, Xin-Yu Huang et al.· 0 citations
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