Jul 2026· International Conference on Machine Vision and Applications· Vol 14270, pp. 142700A - 142700A-13· 0 citations· 40 references
Engineering
TL;DR
A 3D-GS-based framework that attaches a simplified Disney Bidirectional Reflectance Distribution Function (BRDF) and differentiable physically based rendering (PBR) shader to each surface Gaussian for interpretable material attributes delivers higher geometric accuracy, improved material realism, and real-time rendering performance suitable for applications such as Simultaneous Localization and Mapping (SLAM) and relighting.
Abstract
Efficient 3D reconstruction and high-fidelity novel-view synthesis under sparse-view, real-time constraints remain challenging. Implicit methods like Neural Radiance Fields (NeRF) depend on dense data and long optimization, while explicit 3D Gaussian Splatting (3D-GS) often loses geometric-photometric consistency and editable materials under sparse inputs. We propose a 3D-GS-based framework that attaches a simplified Disney Bidirectional Reflectance Distribution Function (BRDF) and differentiable physically based rendering (PBR) shader to each surface Gaussian for interpretable material attributes. A view-surface-aware selective densification strategy enhances sparse-region alignment, and a two stage training pipeline balances global consistency and surface fidelity, with 64 incident rays per Gaussian for accurate specular reflection. On MVImgNet and DTU dataset, our method achieves consistent improvements under 6-view settings: +0.4dB Peak Signal-to-Noise Ratio (PSNR), +0.5% Structural Similarity Index Measure (SSIM), and -5.6% Learned Perceptual Image Patch Similarity (LPIPS) on MVImgNet, and +0.6dB PSNR and +2.9% SSIM on DTU, compared with InstantSplat-XL. The proposed densification further improves PSNR by 0.7dB with only 20% higher training time. Overall, our framework delivers higher geometric accuracy, improved material realism, and real-time rendering performance suitable for applications such as Simultaneous Localization and Mapping (SLAM) and relighting.
These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.
M. K. Gjerde, J. B. Haurum, J. Frisvad et al.· 0 citations
A normal-guided depth propagation approach is introduced, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas and an abnormal depth edge-aware regularization is proposed to address depth discontinuities caused by the discreteness of Gaussians.
Results indicate that a direct, multi-attribute 3D consistency objective, when combined with high-quality correspondences, is effective for addressing the ill-posed sparse-view reconstruction problem.
Jinqian Yang, Yichen Wu, Wanhua Li et al.· arXiv.org· 1 citation
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 1 citation
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
A two-dimensional Gaussian splatting (2DGS) modeling approach integrated with a dynamic depth-aware masking mechanism is introduced to guide the model to focus on near-field structural optimization under longitudinal viewing conditions and provides a novel technical paradigm for shield tunnel digital-twin geometric mod...
Jinhua Qian, Weifeng Wei, Fei Xue et al.· Journal of computing in civi...· 0 citations
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