Jul 2026· The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences· 0 citations· 8 references
Abstract
Abstract. 3D Gaussian Splatting (3DGS) has emerged as a leading technique for novel view synthesis (NVS), yet its performance degrades drastically under sparse-view conditions. While existing methods have sought to address this by incorporating accurate 3D geometry via Multi-View Stereo (MVS) or LiDAR priors, the view-dependent appearance parameters (i.e., spherical harmonics) remain exclusively optimized on the limited training views, leading to severe appearance overfitting. This is the fundamental reason why these geometry-enhanced methods still fail to generalize to out-of-distribution (OOD) viewpoints with large baselines, such as lane-changing trajectories in autonomous driving. To address this limitation, we propose VISTA-GS (Virtual Image Synthesis and Training Augmentation), a framework that synergizes MVS-based dense initialization with a physically-grounded virtual view augmentation strategy. Specifically, we position virtual cameras at strategic offsets around the original viewpoints and render virtual training images with binary validity masks via alpha-blending. By computing photometric losses exclusively within valid mask regions, VISTA-GS injects explicit angular constraints into the optimization process, effectively regularizing view-dependent appearance without relying on any external generative model. Experiments on the LLFF benchmark and a real-world LiDAR-scanned dataset demonstrate that our method achieves state-of-the-art NVS quality under sparse-view settings, with particularly significant improvements on challenging OOD viewpoints.
SARG-GS is proposed, a geometry-driven 3DGS framework tailored for sparse-view scenarios, comprising a Semantic Augmented Epipolar Fusion (SAEF) module and a Residual Guided Reprojection Compensation (RRC) module, which achieves superior structural completeness and rendering fidelity with as few as three input views.
Huan Zhou, Huizhi Zhu, Jiongming Qin et al.· The Visual Computer· 0 citations
Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis, and surpasses the ground-truth-pose baseline.
Ye-Jun Zhang, Zi-Han Wang, Xue-Si Ji et al.· 0 citations
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
Standard 3D Gaussian Splatting (3DGS) pipelines for Novel View Synthesis (NVS) are bottlenecked by Structurefrom-Motion (SfM) initialization. In casual, sparse-view scenarios, feature matching breaks down, causing the entire reconstruction process to fail. We replace this brittle dependency with a COLMAP-free, feed-for...
Shreeya Venkatraman, Yuvan Raj Krishna, J. V.· International Conference on...· 0 citations
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 1 citation
Experiments show that StereoSplat+ improves novel-view rendering quality and geometry accuracy, especially in occluded regions and under strong view extrapolation, outperforming recent feed-forward 3DGS baselines.