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Bridging Inference-Time Scaling and Episodic Memory with Action-Centric Graphs

Jul 2026 · arXiv.org · Vol abs/2607.27415 · 0 citations · 59 references
Computer Science

TL;DR

A novel framework, \textit{GAMER}~(Graph-based Action-centric Memory with Episodic Reasoning), that bridges the gap between inference scaling and episodic memory by decoupling the memory mechanism from LLMs.

Abstract

Recent advancements in inference-time scaling have significantly unlocked the complex reasoning capabilities of Large Language Models~(LLMs). However, for agents, these approaches suffer from a critical inefficiency, operating in a stateless manner and engaging in redundant search processes. Existing memory mechanisms largely rely on the reasoning capabilities of LLMs, leading to prohibitive computational costs. In this paper, we propose a novel framework, \textit{GAMER}~(Graph-based Action-centric Memory with Episodic Reasoning), that bridges the gap between inference scaling and episodic memory. Our approach models historical reasoning as a dynamic \textit{Action-Centric Graph}. By decoupling the memory mechanism from LLMs, our method can save token/money usage by providing less memory context than memory mechanism baselines. To extract knowledge from the graph effectively, we use a dual-stream Temporal Difference learning mechanism to estimate the positive~(suggestion) and negative~(avoidance) value of action nodes based on past successes and failures. During the inference phase, this learned value function optimizes decision-making bi-directionally, so that positive values provide action suggestions, while negative values indicate high-risk actions. By performing efficient searches on the graph, our method significantly improves the efficiency of inference scaling. Experiments on multiple benchmarks demonstrate that \textit{GAMER} achieves superior performance by \textbf{20.81\%/6.17\%} for success/progress rate compared to vanilla baselines.

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