Aug 2026· Conference on Applications, Technologies, Architectures, and Protocols for Computer Communication· 0 citations· 54 references
Computer Science
TL;DR
Experimental results demonstrate that PSN-PATH significantly outperforms existing solutions, reducing FCT by 95.81%, enhancing goodput by 5.11×, and reducing retransmissions by over 99% under high-load, lossy conditions.
Abstract
Remote Direct Memory Access (RDMA) is widely adopted for high-performance datacenter workloads, but its strict ordering requirement conflicts with multipath transport in lossy networks. RDMA Network Interface Cards (RNICs) may interpret Out-of-Order (OOO) arrivals caused by diverse path latencies as packet loss. This triggers unnecessary retransmissions, severely degrading goodput collapse and inflating Flow Completion Time (FCT). We present PSN-PATH, a novel RDMA protocol to distinguish packet loss from OOO and avoid unnecessary retransmission, improving goodput and FCT of multi-path RDMA in lossy networks. PSN-PATH maps Packet Sequence Numbers (PSN) to network paths, enabling the receiver to verify packet continuity within each mapped path and distinguish real losses from OOO arrivals. PSN-PATH only retransmits lost packets and redirects traffic away from degraded paths. We implement PSN-PATH on Xilinx Alveo U50 FPGA using Vitis HLS and validate it via extensive simulation experiments. Experimental results demonstrate that PSN-PATH significantly outperforms existing solutions, reducing FCT by 95.81%, enhancing goodput by 5.11×, and reducing retransmissions by over 99% under high-load, lossy conditions.
Due to the high operational complexity and limited deployment scale of lossless RDMA networks, the community has been exploring efficient RDMA communication over lossy fabrics. State-of-the-art (SOTA) lossy RDMA solutions implement a simplified selective repeat mechanism in RDMA NICs (RNICs) to enhance loss recovery ef...
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