Aug 2026· 7 citations· ⚡ 2 influential· 57 references
Computer Science
TL;DR
A unified geometry-aware memory framework is proposed, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall.
Abstract
Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.
Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult, while explosive contexts and unstable distillation impede achieving both long-horizon consistency and real-time responsiveness. In this pap...
Hai-Yu Zhang, Wen-Qiang Sun, Teng-Fei Wang et al.· 0 citations
This work explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance, establishing two properties of Marionette, a world model for interactive games with articulated characters that is directly controllable.
Zian Meng, Zhen Li, Chuan-Hao Li et al.· 3 citations
Results indicate that memory, geometric control, and rollout-aware training provide a practical foundation for generating coherent stories and continuously evolving interactive worlds.
Nan Duan, Hao-Yang Huang, Wei-Yang Jin et al.· 4 citations· ⚡1
This work presents LiveAnimate, to their knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT).
Yuxuan Zhang, H. Xiong, Yubo Huang et al.· 1 citation
Per-action evaluation and failure analysis highlight ambiguities from camera motion, delayed effects and imbalanced key-press frequencies that call for explicit modeling of 3D scene structure, long-term state and the adoption of proper losses in future implementations.
Abhishek Pillai, Ekta Prashnani, Joohwan Kim et al.· 0 citations
Magpie provides a system-level implementation path for applying generative models to real-time game rendering, and preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.
Xiao-Yu Zhan, Xin-Yu Wang, Xiao-Hong Zhang et al.· 2 citations