This work proposes the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process, and achieves precise articulation results on partnet-mobility-v0 dataset and real objects.
Abstract
Replicating real-world environments into simulation by realistic visual representation like NeRF and 3D Gaussian Splatting (3DGS) has emerged as an effective strategy to reduce the sim-to-real gap in robot learning. However, implementing object articulation during the real-to-sim process is still a challenging task. Existing motion tracking or learning based articulation methods shows low success rates on complex kinematic structures having multiple joints. Furthermore, those methods require scan of dynamic motion of objects, which makes reconstruction process much complicated. In this work, we propose the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process. Our approach exports a hybrid representation combining 3DGS for photorealistic rendering and mesh-based geometry for physical interaction. In the reconstruction process, our pipeline performs convex decomposition followed by user grouping for intuitive part segmentation, subsequently binding 3D Gaussians to the corresponding mesh parts. An Automatic Joint Suggestion Algorithm then calculates candidate joint axes from local boundary geometries and presents them to users for efficient articulated asset reconstruction. We have shown that our method achieves precise articulation results on partnet-mobility-v0 dataset and real objects. Additionally we presented a potential usage of our framework on robot learning, deploying the reconstructed assets in Unreal Engine and NVIDIA Isaac Sim, demonstrating real-time dexterous hand manipulation tasks.
Estimation of Human-Object Interactions in 3D (3D HOI) is a fundamental problem in 3D computer vision with applications in AR/VR, robotics, and embodied AI. However, reconstructing these interactions in 3D remains challenging due to depth ambiguities, occlusions, and object shape variability. Existing approaches are pr...
Experiments show that Fysiverse-3D-SimReady improves input-view alignment, contact plausibility, and physical stability over existing single-image reconstruction and scene generation baselines, while enabling goal-conditioned physical interactions from a single image.
Lin-Tao Wang, Ming-Yang Sun, Yang Liu et al.· 0 citations
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We int...
Wei Cao, Hao Zhang, Vikram Voleti et al.· 1 citation
CoDimRecon is presented, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations that achieves competitive compositional reconstruction accuracy while additionally producing deformable assets for rod, shell, and solid simulation.
Shu-Zhao Xie, Le-Lin Wang, Gu-Ying Lin et al.· 0 citations
SPL4SH contributes a grounded framework for selecting, combining, and evaluating independent generative components as XR-ready synthetic human assets and shows that modular 4D human generation is technically feasible.
David Ohara de Souza Cardoso, Willams de Lima Costa, Pedro Azevedo Abrantes de Oliveira et al.· Journal of the Brazilian Com...· 0 citations
Embodied agents benefit from 3D environments that combine visual fidelity to real-world observations with physical interactivity. Existing single-image tabletop reconstruction methods recover plausible scene geometry but typically represent objects as monolithic rigid bodies, limiting interaction to whole-object rigid...
Kai Lv, Yi-Bo Yin, Li-Jun Guo et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.