Skip to content

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Aug 2026 · 1 citation
Computer Science

TL;DR

SPADE (Self-Play in Adaptive Synthetic Executable Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them.

Abstract

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

View source

Similar papers

#artificial intelligence Preprint Aug 2026

Self-Evolving Skills via Surrogate-Guided Solve-and-Reproduce

Agent skills are portable packages of instructions and resources an agent consults at deployment. Self-evolving them fails in two ways today. First, skills evolved from scratch underperform human-curated ones and, on a weak model, using no skill at all. Second, an evolution-time pass records one lucky trajectory that a...

Jia-Le Liu, Pin-Ze Ren, Yu Xia et al. · 0 citations
Preprint Jul 2026

MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution

MetaSkill-Evolve is introduced, a two-timescale framework that makes agentic skill improvement recursive and outperforms no-skill, static-skill, and single-level evolution baselines on three agentic benchmarks, improving held-out test accuracy over the raw backbone by +23.54, +16.09, and +1.92 points respectively.

Zefeng Wang, Minxi Yan, Jinhe Bi et al. · 4 citations
#artificial intelligence Preprint Sep 2026

ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning

ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution, is proposed and ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning is presented.

Fan-Rui Zhang, Rui-Xue Ding, Qiang Zhang et al. · 0 citations
Jul 2026

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

This work introduces Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller that effectively bridges the gap between structured verification and open-ended exploration.

Siyuan Huang, Pengyu Cheng, Haotian Liu et al. · 2 citations
#machine learning Preprint Aug 2026

Learning Generalizable Behaviors for Terminal Agents

River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization is proposed, which achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks.

Yi-Fan Yao, Bo Pang, Xuan-Phi Nguyen et al. · 2 citations

Related blog posts

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.