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Luke S. Zettlemoyer

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#machine learning Preprint Sep 2026

Data Scarcity and Model Sparsity: Mixtures-of-Experts Overfit More to Repeated Data

As the supply of human-written text is exhausted, it has become standard practice to repeat language model training data. Prior work has studied data repetition for densely activated Transformers, but the effects of data repetition remains largely unexplored for recently dominant sparse architectures such as Mixture-of-Experts (MoE), despite their increased compute efficiency. We vary data repetition rates across single- and multi-domain data mixes, and across MoE settings, including expert count and granularity. We consistently find, for models ranging from 80M to 1B active (8.5B total) parameters, that MoEs degrade more rapidly under data repetition. This effect increases with sparsity, dictated by total rather than active parameters. While 80M dense models can repeat data over 8x with minimal degradation, MoEs instead begin to suffer at 4x, and deteriorate rapidly, ceding their performance benefits in all-unique data settings to underperform dense models after 32x. We experiment with existing regularization methods as a potential remedy. We find that some methods, such as dropout, can mitigate overfitting. In particular, with strong masking-based regularization, MoEs are able to outperform dense models even when data is repeated more than 64 times. However, no method fully matches the performance of all-unique training data. Finally, we analyze internal mechanisms correlated with MoE overfitting in high repetition regimes, and find that MoE routing universally stabilizes early in training, and that expert specialization correlates with overfitting to repeated data. In sum, our work addresses the adverse interactions between sparsity and data repetition: we present evidence for the core mechanisms of overfitting and its potential remediation, and suggest promising avenues for future methods to reduce over-specialization in model parameters by disrupting memorization patterns.

Atindra Jha, Margaret Li, J. Leskovec et al. · 0 citations
Preprint Aug 2026

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

Bo Liu, Simon Yu, Yiding Jiang et al. · 2 citations
#natural language process... Preprint Sep 2026

Knowledge Distillation During Mid-Training Favors Reasoning over Factual Recall

Logit-based knowledge distillation (KD) is used to train smaller language models (LMs) via supervision from stronger teachers, but whether its benefits are consistent across training stages remains unclear. Through controlled experiments, we find that forward Kullback-Leibler (KL) distillation--the standard KD formulation--with post-trained teachers behaves fundamentally differently during mid-training, an intermediate phase of self-supervised learning on curated corpora. Surprisingly, while forward KD simultaneously improves reasoning and factual recall during pre-training relative to standard next-token prediction (NTP), it instead slows factual recall acquisition during mid-training despite continued reasoning gains. We trace this stage dependence to an asymmetry in teacher confidence across data domains and the student's evolving knowledge state: teachers are more confident on procedural than knowledge-intensive data, while students acquire low-entropy factual knowledge earlier in training. To mitigate this imbalance, we propose Switch Distillation, a simple mid-training objective that distills on tokens where the teacher is confident, using teacher predictive entropy as a lightweight routing signal, and otherwise falls back to cross-entropy. Switch Distillation consistently outperforms existing distillation objectives across teacher sizes. Relative to standard NTP, it achieves 1.61-1.71x the reasoning performance and 1.13-1.19x the knowledge and commonsense performance while preserving 96.7-96.8% of factual recall. Crucially, these benefits persist after post-training: Switch Distillation closes the factual recall gap while maintaining 1.25-1.32x and 1.13-1.20x gains in reasoning and knowledge and commonsense, respectively.

Jacqueline He, Howard Yen, S. Li et al. · 0 citations
Preprint Aug 2026

Prefix Sliding for efficient test-time scaling

Prefix Sliding is proposed, which discards tokens during reasoning that are not part of the prefix or the window of the last few thousand tokens, allowing for efficient long-horizon test-time scaling.

Niklas Muennighoff, Zhengyuan Wang, Zeya Chen et al. · 1 citation · ⚡1
#artificial intelligence Preprint Aug 2026

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them.

Bo Liu, Simon Yu, Yiding Jiang et al. · 1 citation

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