This paper proposes a lightweight, plug-and-play framework that improves robustness to viewpoint shifts in Vision-Language-Action (VLA) policies without policy retraining. To our knowledge, this is the first approach to directly leverage 3D Gaussian-based novel-view synthesis for observation-space adaptation in VLA policies. Current VLA performance relies on the implicit assumption that training and deployment camera configurations are identical. Our experiments show that even a small displacement of the camera mount can reduce the success rate on the LIBERO benchmark from about 90% to about 10% in the worst case. Prior approaches, such as large-scale fine-tuning or generative data augmentation, are computationally expensive and risk catastrophic forgetting. To address this, viewpoint shifts are reformulated as a localized novel-view synthesis problem. Under a Locality assumption, that camera perturbations remain within a small bounded region relative to the workspace, viewpoint normalization reduces to a scene- and policy-independent disocclusion task. Our work implements this idea with a 4M-parameter 3D-Gaussian canonicalizer prepended to a frozen VLA policy. Without modifying policy weights, GS-VLA improves performance across three orthogonal axes: (1) Policy architectures, (2) Unseen task suites, and (3) Perturbation scales. These results show that a lightweight visual module can recover a large fraction of the performance lost under viewpoint shift, without policy retraining.
PRiSM is introduced, a class-prototype regularization that can be deployed as a plug and play module on top of any existing baseline method, significantly improving performances and introducing a more realistic benchmark that varies both the levels of class balance and the effective number of classes in few-shot tasks...
Ghassen Baklouti, Omprakash Chakraborty, J. Dolz et al.· arXiv.org· 0 citations
This work investigates whether diffusion policies can be made more robust to viewpoint changes through different visual representations, such as 3D point clouds or pre-trained latent embeddings, such as 3D point clouds or pre-trained latent embeddings.
This work proposes an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation, and demonstrates that this flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
It is shown that an auxiliary task such as BEV-Forcing can improve both in-distribution and out-of-distribution performance when training on a small number of camera rigs, and is presented as evidence that new techniques in the literature may see their benefits diminish when simply scaling up training diversity.
Caio Azevedo, Stefano Sabatini, Sascha Hornauer et al.· 0 citations
Vision-language-action (VLA) policies fine-tuned from a fixed scene camera can fail when the camera is moved, even when the task, objects, language, and robot state are unchanged. We study scene-camera viewpoint robustness using only a scene RGB image, language, and proprioception, without camera labels, extrinsics, de...
Bingqi Huang, Bingchuan Wei, Xuan Wang et al.· 3 citations
Noise-Contrastive GRPO is introduced, which injects scale-calibrated Gaussian noise into the last hidden layer of the prompt-encoding pass for half of each rollout group, branching those rollouts from a displaced departure state and integrates into a standard RLVR pipeline as a ~50-line change to the inference engine.
Michael M. Jerge, Joseph Pelczar, J. Downes· 1 citation
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.