RididBench is introduced, a simulator-grounded benchmark that compares a generated continuation with a reference rollout from the same initial frame and motion description, with per-frame masks, depth, 6-DoF trajectories, and contacts available for scoring.
Abstract
Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects move correctly. Motion, geometry, identity, background stability, and visual similarity can fail independently, but whole-frame scores often mix these errors together. We introduce RigidBench, a simulator-grounded benchmark that compares a generated continuation with a reference rollout from the same initial frame and motion description. Its five rigid-body tasks vary objects, materials, viewpoints, and indoor and outdoor scenes, with per-frame masks, depth, 6-DoF trajectories, and contacts available for scoring. We evaluate eight models on the same 100 examples with ten measurements that keep these aspects separate. The resulting rankings depend strongly on what is measured: no model leads on all ten, and across model means, higher SSIM accompanies larger 3D trajectory error (r = 0.89). RigidBench also includes 5,000 training videos with exact simulator state, which we use to fine-tune and analyze Wan 2.2 TI2V-5B. Full fine-tuning reduces 3D trajectory error by about 20% with almost no change in SSIM, while teacher-forced probes and targeted interventions show that object position is represented throughout Wan's diffusion transformer and used by its denoising computation.
This work introduces HumanTracker, a preference-aligned metric trained on 12K motion pairs containing 24K motions that better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.
Dai-En Liu, Ze-Kun Qi, Jia-Yu Zeng et al.· 0 citations
GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics, is introduced and no uniformly faithful physics engine is revealed.
Shuai Wang, Yaxin Feng, Xuekun Jiang et al.· 2 citations
A new benchmark for evaluating camera pose estimation is introduced, called ORBIT, to leverage online panoramic 360{\deg} video as a source of data from which to construct challenging clips, while still enabling robust ground-truth trajectory recovery.
S. Sabour, Linyi Jin, Richard Tucker et al.· 0 citations
This work studies how to learn anticipation of how objects move during human-object interaction from ordinary monocular videos of human-object interaction, and shows that it can efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence.
This work studies how to learn anticipation of how objects move during human-object interaction from ordinary monocular videos of human-object interaction, and shows that it can be efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence.
PhyParam is presented, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision.
Yan-Xun Li, Hao Wen, Bingze Song et al.· arXiv.org· 0 citations
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