Does the door-in-the-face technique work on language models? In humans, a large request that is refused makes a smaller follow-up request more likely to be granted. We test this on nine production models from three providers: each model refuses a large request, then receives a smaller version of the same request, and we compare its compliance with asking directly. The answer depends on the model. On Anthropic's frontier models the technique works: Opus 5 answers the smaller request 65.8% of the time after refusing the larger one, against 29.3% when asked directly. On the frontier models of OpenAI and Google, and on Haiku 4.5, it backfires, lowering compliance by 15.5 to 23.0 points. A control locates the effect: a refused large request on an unrelated topic does less than the related one on all nine models, so the concession itself matters everywhere, while the reaction to having just refused something differs by model family. The technique does not transfer to refusals drawn from public benchmarks. What decides whether a retreat can work is what the request asks for: rewriting 265 refused requests for usable instructions into requests for explanations of the same topic removed the refusal in 263 cases. Human influence techniques port to language models one model family at a time.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14