Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RLHF, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called"batch online,"where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level $Q$-function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative GRPO, which alternates between fitting $Q^\pi$ from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against $Q^\pi$ (policy improvement). During policy improvement, the learned $Q^\pi$ scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RLHF methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of Iterative GRPO on six multi-turn negotiation environments.
DivOPD, a simple learner-side batch-selection method that spreads a fixed turn budget across more rollouts and, within each rollout, prioritizes turns with larger cumulative teacher-student disagreement, is introduced.
Han-Yang Wang, Ze-Yuan Liu, Zheng-Yu Chen et al.· 0 citations
This work proposes Reverse-Turn Policy Optimization (RTPO), which organizes multi-turn rollouts as sparse reverse trees and performs turn-level policy updates in temporal reverse order, aligning each decision with its downstream continuation.
Yu-Gu Li, Ze-Hong Cao, Jiang-Lin Qiao et al.· 1 citation
Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privil...
Yong Du, Tong-I Chen, Zhengxi Lu et al.· 0 citations
This work proposes Multi-Agent Flow-Pretrained Policy Optimization (MA-FPPO), which uses online fine-tuning to improve the cooperative behavior of models pretrained with flow matching through new interactions with the environment.
Guo-Wei Zou, Hao-Nan Chen, Hai-Tao Wang et al.· 0 citations
Agentic Reinforcement Learning (RL) trains LLM agents through multi-turn interactions with external tool environments. Its multi-turn nature exposes two system-level bottlenecks unaddressed by existing agentic RL frameworks. First, end-to-end training throughput is constrained by the slowest trajectories to complete, y...
Ming-Jun Zhang, Yu-Cheng Li, Meng-Hao Zhang et al.· 0 citations
X-Tree improves over standard recipes at matched data and budget by up to 4.5% SR on WebArena, 5.8% SR on ScienceWorld and 4.1% success on WebShop, and matched analyses attribute the gains to the X-Tree structure and the three integrations.
Si-Tao Cheng, Xun-Jian Yin, Zhi-Yuan Sun et al.· 1 citation
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