LingBot-Video is presented, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence, and is contributed as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
Abstract
Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
LingBot-VA 2.0 is presented, a video-action foundation model built from the ground up for embodiment, which introduces a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning.
Qihang Zhang, Lin Li, Luyao Zhang et al.· arXiv.org· 11 citations· ⚡3
Lumo-2 is introduced, a latent world-action model that generates actions by reasoning over world dynamics in latent space that consistently outperforms strong vision-language-action and world-action model baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high...
Cortex is introduced, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA and enables zero-shot completion of unseen real-world long-horizon tasks.
Jiaqi Peng, Xiqian Yu, Delin Feng et al.· 1 citation
This work organizes the embodied data ecosystem as a pyramidspanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelit...
Yifan Ye, Yankai Fu, Ya-hui Lv et al.· arXiv.org· 4 citations
JoyAI-RA 0.5 is proposed, a generalist Vision-Language-World-Action framework that couples physical world-dynamics priors with visual semantics and scales manipulation learning across such data via dual action alignment, suggesting that abundant but weakly labeled human experience can be converted into a transferable t...
Results demonstrate reliable cross-embodiment translation and show that robot data generation can be reframed from a hardware collection problem into a scalable, low-resource knowledge transfer problem.
Jia Luo· arXiv.org· 0 citations
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