Skip to content
Preprint

Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Aug 2026 · 0 citations · 24 references
Computer Science

TL;DR

This paper presents a hierarchical fast-slow agent that turns what the robot has already seen into the object of deliberation in zero-shot object-goal navigation, and reaches the highest success rate among the zero-shot methods compared here.

Abstract

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.

View source

Similar papers

Preprint Aug 2026

RTNav: Towards Real-Time Zero-Shot Object Navigation

RTNav is proposed, a simple but effective architecture that treats inference latency, asynchronous environment stepping, and bounded compute as explicit design considerations and improves the success rate and the Success weighted by Completion Time under real-time execution.

Easop Lee, Ling Zhang, Bo-Yuan Chen · 0 citations
Jul 2026

Memory for Attention: Language-Conditioned Re-Perception with a Vision-Language-Motion Map

A persistent map's memory yields the best schedule (held-out), matching an oracle, while the memoryless VLM prior is poor, showing a persistent map's memory earns its keep not by telling the robot how to walk around a room, but by telling it what to pay attention to.

Dibyendu Ghosh · 0 citations
Jul 2026

VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory

VTM-Nav re-localizes the agent in accumulated scene structure, retrieves target-relevant records from plausible rooms, and grounds memory guidance in candidates derived from the current observation, demonstrating effective reuse of cross-episode scene experience through hierarchical visual-topological memory.

Xiaoran Xu, Yupeng Wu, Tianyue Xue et al. · 0 citations
Jul 2026

Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation

The results show that a general-purpose model can already achieve competitive embodied control without a navigation policy, and term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned.

Jian Zhou, Xun-Yi Zhao, Gengze Zhou et al. · 1 citation

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.