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Embodied Tree of Thoughts: Deliberate Manipulation Planning With Embodied World Model

Dec 2025 · IEEE Robotics and Automation Letters · Vol 11, pp. 10807-10814 · 2 citations · 38 references
Computer Science

TL;DR

Embodied Tree of Thoughts (EToT), a novel Real2Sim2Real planning framework that leverages a physics-based interactive digital twin as an embodied world model, is validated on a suite of short- and long-horizon manipulation tasks, where it consistently outperforms baselines by effectively predicting physical dynamics and adapting to potential failures.

Abstract

World models have emerged as a pivotal component in robot manipulation planning, enabling agents to predict future environmental states and reason about the consequences of actions before execution. While video-generation models are increasingly adopted, they often lack rigorous physical grounding, leading to hallucinations and a failure to maintain consistency in long-horizon physical constraints. To address these limitations, we propose Embodied Tree of Thoughts (EToT), a novel Real2Sim2Real planning framework that leverages a physics-based interactive digital twin as an embodied world model. EToT formulates manipulation planning as a tree search expanded through two synergistic mechanisms: (1) Priori Branching, which generates diverse candidate execution paths based on semantic and spatial analysis; and (2) Reflective Branching, which utilizes VLMs to diagnose execution failures within the simulator and iteratively refine the planning tree with corrective actions. By grounding high-level reasoning in a physics simulator, our framework ensures that generated plans adhere to rigid-body dynamics and collision constraints. We validate EToT on a suite of short- and long-horizon manipulation tasks, where it consistently outperforms baselines by effectively predicting physical dynamics and adapting to potential failures.

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