Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.
DreamHand is introduced, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder, offering a scalable path from everyday human video to robot manipulation data.
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to mo...
Yuxi Wang, Chengkai Jin, Yufei Liu et al.· arXiv.org· 1 citation· ⚡1
Method, an egocentric world-action simulator that synthesizes controllable, high-quality manipulation videos to expand scarce real-world training data, is presented, demonstrating that the synthesized data substantially improve downstream WAM generalization.
Zexuan Yan, Yuzhou Wu, Yue Ma et al.· arXiv.org· 0 citations
Gen4U (Generation for Understanding), a framework that repurposes these generative representations with a single forward pass, is introduced, achieving strong perception performance while fully preserving the model's ability to generate high-quality video.
Michael King, Aravindh Mahendran, M. Grimes et al.· 0 citations
Experiments on egocentric video benchmarks show LogFA significantly improves model generalization to unseen environments while maintaining low computational and data collection costs.
The Structured Dynamics Model (SDM) is proposed, which explicitly separates the dominant source of temporal change from residual dynamics through future-feature prediction, rather than representing video change with a single entangled latent or with unstructured, spatially dense transition tokens.
Lukas Knobel, Andrew Zisserman, Yuki M. Asano· 0 citations
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