The findings show that physical awareness during design opens creative opportunities beyond error prevention, that practitioners appropriate the system's generic geometric operations for their own domains, and that the fabrication agent covers geometry-readable constraints while domain knowledge remains with the maker.
Abstract
Generative AI lets anyone create rich visual content in seconds, yet translating that content into a physically fabricable artifact still demands manual decomposition, occlusion repair, and structural verification that most tools leave entirely to the user. We present FabDreamer, an image-to-physical system that carries an image to fabrication-ready SVGs through three stages with deliberately staged AI initiative: (1) AI leads decomposition into depth-ordered layers, (2) assists on demand during creative editing with realtime 3D preview, and (3) advises on structural integrity before export. We instantiate this workflow for layered laser-cut art and evaluate it through three rounds including a formative analysis, an early prototype user evaluation (N=13), and a cross-domain practitioner study with specialists from 6 fabrication domains (N=6). Our findings show that physical awareness during design opens creative opportunities beyond error prevention, that practitioners appropriate the system's generic geometric operations for their own domains, and that the fabrication agent covers geometry-readable constraints while domain knowledge remains with the maker.
A prompt-to-fabricate workflow that couples text-to-image diffusion, AI-based 2D-to-3D mesh generation, and algorithmic geometry processing in Rhino/Grasshopper to convert visual intent into fabrication-ready panel geometry is proposed.
Radul Shishkov, Tung Nguyen, Vugreshek Zvonko· ANNUAL OF Univercity of arch...· 0 citations
Recent advances in generative AI allow users to create 3D models from text or images. However, these models prioritize visual plausibility over geometric accuracy, often generating results with flaws that compromise their intended use post-fabrication. We present InstructMesh, an interactive post-generation refinement...
Faraz Faruqi, Ahmed Katary, Demircan Tas et al.· 0 citations
Transferring layered 2D illustrations to immersive fulldome environments is challenging: manual 3D modeling does not scale to scenes containing several hundred elements, while AI-based monocular depth estimation (MDE) suffers from domain shift on stylized and panoramic content and lacks deterministic artist control. Ex...
Halim Yentür· PLANARCH - Design and Planni...· 0 citations
Film, television, and game cinematics rely on digital reconstructions of objects that no camera can capture because they no longer exist, are inaccessible, or would be too costly to stage. A convincing result demands more than correct geometry, since a digital object must simultaneously embody physical scale, material...
Dmytrii Yeremenko· Integrated Journal for Resea...· 0 citations
The metaverse has recently gained traction as a persistent, realistic, and interconnected virtual-physical ecosystem with high levels of realism and immersivity. According to such a definition, it fundamentally relies on the generation of high-fidelity 3D scenes. Manual construction of these scenes remains a time-consu...
Viviana Pentangelo, Dario Di Dario, Vincenzo De Martino et al.· Cluster Computing· 0 citations
This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.
Bo Pang, Jiaqi Pan, Xiao-Chen Zhang et al.· 0 citations
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