Skip to content
Preprint

ViSculpt: Visual-Centric Agentic Geometry Editing

Aug 2026 · 0 citations · 57 references
Computer Science

TL;DR

This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

Abstract

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system operates through the Blender GUI: multimodal LLM agents observe the viewport, reason about the current mesh state, and execute localized edits through simulated user interactions. Experiments on a curated benchmark provide initial evidence that this agentic approach can follow natural language instructions, perform representative localized mesh edits, and preserve the overall identity of the input asset. Our results highlight a complementary regime for language-driven 3D editing: direct in-place modification of existing meshes within the native 3D editing workflow. We view this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

View source

Similar papers

Preprint Aug 2026

ArtiMo: Agent-Driven Articulated Mesh Animation

Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to the absence of task-specific training data and explicit articulation supervision, existing data-driven mesh animation methods are largely inapplicable to this setting. To address this, we propose ArtiMo, a novel agent-driven framework for text-guided articulated mesh animation. Operating in a zero-shot manner, ArtiMo develops an agentic pipeline powered by Large Language and Vision-Language Models (LLMs/VLMs) to orchestrate motion generation. By synergizing the explicit kinematic constraints of URDF with the agent's reasoning and planning capabilities, it effectively produces causally coherent part motions and interactions without requiring model fine-tuning. To ensure motion correctness, the agent additionally utilizes a visual self-improvement mechanism: generated animations are rendered into compact keyframes and motion cues, enabling the VLM to iteratively diagnose and correct errors. Furthermore, we contribute a new benchmark dataset spanning 21 articulated object categories, featuring high-quality motion annotations enriched with causal relationships. Extensive experiments demonstrate that ArtiMo significantly outperforms baselines, particularly on complex, causally driven motions. The project page is available at https://zou-2004.github.io/ArtiMo/.

Chunyu Zou, Peng Dai, Yi-Hua Huang et al. · 0 citations
Preprint Aug 2026

Procedura: Agentic 3D Modeling with Procedural Control

The paradigm of 3D shape as code is explored, leveraging and scaling the coding ability of an LLM for 3D modeling, and Procedura, a novel 3D modeling agent framework that writes an object as a procedural assembly, a parametric program whose named parts are joined by typed, machine-checkable mates.

You-Tian Lin, Yikang Yang, Zhanpeng Hu et al. · 0 citations
Preprint Aug 2026

DrawAI: Agentic Benchmark and Workflow for Making Raster Images Editable

Recent image-generation models and multimodal agents can produce high-quality visuals for increasingly complex visual communication tasks. Yet their raster outputs remain difficult to use directly because meaningful content and relationships are flattened into pixels, preventing users from inspecting, modifying, rearranging, or reusing individual components. We formulate image-to-editable reconstruction, which recovers a structured, directly manipulable artifact from a raster image while preserving its visual and semantic content. The central challenge is to jointly satisfy Fidelity and Editability, which often trade off in practice. To study this task, we introduce DrawAI, comprising an agentic benchmark, DrawAI-Bench, and a reconstruction workflow, DrawAI-Flow. DrawAI-Bench spans scientific figures, presentation slides, posters, and diagrams, combining real and AI-generated images to reflect practical visual-creation scenarios. It evaluates Fidelity and Editability through a hybrid protocol of 39 criteria: deterministic rule-based metrics measure properties with direct correspondences, while asset-specific vision-language rubrics capture semantic and perceptual qualities for which exact matching is misleading. Besides, we propose DrawAI-Flow, a two-stage agentic workflow in which a Parser Agent turns extracted elements evidence into an explicit reconstruction plan, and a Reconstruction Agent realizes the plan as executable graphics code through an iterative code-render-validate-revise loop. On DrawAI-Bench, we systematically evaluate thirteen models across five agent harnesses to study the effects of model capability, harness choice, and workflow design. The results show that reconstruction quality and costs vary substantially across model-harness configurations, while DrawAI-Flow consistently improves editable structure.

Pu Cao, Qingye Kong, Xuedan Yin et al. · 2 citations · ⚡1
Preprint Jul 2026

ViP-Rig: Visual-Prompted Controllable Rigging

ViP-Rig is a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones into a frozen pretrained autoregressive generator.

Zihan Qin, Mingze Sun, Yifan Mao et al. · 0 citations
Preprint Aug 2026

4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

Embodied agents need environments that are visually diverse, physically interactive, and changing over time. Procedural simulators can generate large interactive scene collections, and recent 4D generators produce compelling visual dynamics. Combining these properties in one environment, however, still demands extensive manual effort, and the result is rarely editable or controllable enough to reuse at scale. We present 4DSynth, a controllable procedural system that turns a natural-language description, a blueprint mask, or a single photograph into an editable 4D environment with explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation state. Multiple scene routes share one geometry-grounded representation, so the same pipeline handles animation, camera planning, rendering, and task generation. To validate the full pipeline, we construct 4DSynth-Nav, an interactive navigation benchmark generated entirely from 4DSynth's procedural scenes. Two vision-language models evaluated across three difficulty tiers both fail the majority of tasks and stall after early subtasks. The same procedural controllability that produces these environments also makes each failure reproducible and each difficulty axis independently tunable. This paper presents both a controllable generation pipeline and the scalable benchmark it enables, offering a practical foundation for developing and evaluating embodied agents.

Ze-Hao Qi, Hao-Chen Luo, Jia-Wang Bian et al. · 0 citations
Jul 2026

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

ReDesign is presented, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities, and achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits.

Jooyeol Yun, Jintae Park, Hyesu Lim et al. · 2 citations · ⚡1

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.