Jul 2026· ACM Transactions on Graphics· Vol 45, pp. 1 - 14· 2 citations· 73 references
Computer Science
TL;DR
ARDY is introduced, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints and balancing precise trajectory control with efficient generative learning.
Abstract
Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.
This work presents LiveAnimate, to their knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT).
Yuxuan Zhang, H. Xiong, Yubo Huang et al.· 1 citation
MAD-HOI is a model performing Masked Autoregression with Diffusion with Diffusion for HOI generation that is capable of motion generation for atomic and composite articulated sequences, conditioned motion completion and infilling, as well as EOM prediction from a single training objective.
Ananya Bal, Kartik Sharma, E. Lai et al.· 0 citations
A unified spatiotemporally decoupled framework named DeMoDiff is proposed, which jointly redesigns representation and architecture and incorporates spatial-temporal masking and attention mechanisms into an autoregressive diffusion generator, achieving both generative capability and controllable editability.
Cheng-Qun Yang, Liang Xu, Yan-Ping Li et al.· 0 citations
This work proposes a generative learning-from-demonstration framework that enables compositional modeling of robotic behavior by connecting perception and motion through shared object-level representations, and renders scenes from object-centric neural representations that integrate canonical neural fields with latent-...
A. Tekden, Yasemin Bekiroglu· IEEE Robotics and Automation...· 0 citations
DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action exper...
This work introduces a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time.
J. Marcelo, M. Brienza, E. Bugli et al.· arXiv.org· 0 citations
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