Jun 2026· arXiv.org· Vol abs/2606.30474· 0 citations· 51 references
Computer Science
Abstract
Non-prehensile manipulation is often used as a preparatory step for robotic grasping, yet existing approaches typically require a predefined target object pose. In practice, however, objects admit multiple graspable configurations and the desired pose is not known in advance. We reformulate non-prehensile manipulation for grasping as optimizing an object centric graspability objective rather than reaching a specific pose. We construct a graspable set from synthesized grasps and define a graspability field that measures how suitable an object configuration is for successful grasp execution. The scalar measure provides a dense learning signal for reinforcement learning and determines when to terminate manipulation. This yields a closed-loop manipulation-to-grasp pipeline driven by a single policy. Experiments in simulation and on a real robot show that the policy reliably reconfigures objects into graspable states and transitions to grasping without external planners or manually specified stopping conditions. The predicted graspability distance correlates with real world grasp success, which indicates that the learned representation captures grasp feasibility of object configurations.
GraspGraphNet is introduced, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations and suggests that graph-structured hand representations can effectively support dexterous grasp generation across rob...
Y. Lee, Taeyeop Lee, Hyosup Shin et al.· arXiv.org· 0 citations
A reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN), is proposed, offering a scalable and adaptable solution for contact-rich manipulation tasks.
Amir Arsalan Nematollahi, Shayan Ahmadi, M. T. Masouleh et al.· 0 citations
Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identi...
Julien Mérand, Boris Meden, Mathieu Grossard et al.· 1 citation
This work proposes a real-world bimanual grasping framework that includes a multimodal dataset capturing joint angles, visual observations and force signals; a Denoising Diffusion Probabilistic Model (DDPM)-based module that generates joint-level grasp configurations from segmented point clouds; and an execution strate...
Ziming Li, Mingxuan Wu, Jiaqi Zhang et al.· 0 citations
CoToGrasp is a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies, and introduces a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from...
Julien Mérand, Boris Meden, Li-Ming Chen et al.· 1 citation
Compared with the reproduced UniDexGrasp-T baseline under the same object split and evaluation protocol, DexGraspDiffuser improves the three-split average success rate by 3.3 percentage points and reduces the average mean position error by 0.53 cm, indicating that target-coupled grasp and action diffusion contribute to...
Juncheng Zhu, Haotian Yang, Zhile Yang et al.· Biomimetics· 0 citations
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