Oct 2026· Psychology and Education: A Multidisciplinary Journal· Vol 63, pp. 1207-1217· 0 citations
TL;DR
These insights address the panel's recommendation by restating the problem in terms of the four Filipino teachers' experiences and offer evidence-based guidance for curriculum leaders, principals, and practitioners to implement context-sensitive, pedagogically sound gamified instruction.
Abstract
This descriptive phenomenological study explores the lived experiences of four Filipino English Language Arts (ELA) teachers in South Carolina who use gamification as an optional instructional approach in ELA instruction. Guided by Colaizzi's seven-step method and contemporary gamification theory, in-depth interviews examined teachers' perceptions of gamification's advantages, challenges in aligning game elements with instructional objectives, classroom management dynamics, and assessment reliability within a resource-constrained context. Findings revealed uneven familiarity with gamification principles, the novelty effect leading to boredom, disruptions from overuse, and integrity issues such as cheating and curricular drift. Participants adapted strategies—varying game mechanics, establishing explicit rules, integrating transparent grading, and embedding anti-cheating features—to sustain engagement and uphold rigor. These insights address the panel's recommendation by restating the problem in terms of the four Filipino teachers' experiences and offer evidence-based guidance for curriculum leaders, principals, and practitioners to implement context-sensitive, pedagogically sound gamified instruction. Implications for professional development and future research are discussed.
The integration of gamification in English as a Foreign Language (EFL) reading classrooms provides alternative avenues for interactive instruction and formative assessment. This qualitative case study explored a teacher’s strategies in implementing gamification in an EFL reading classroom and identified the challenges...
ABSTRACT
English as a foreign language (EFL) instruction at the junior high school level often faces challenges related to low student motivation, limited engagement, and difficulties in learning vocabulary through conventional instruction. Gamification offers an alternative by integrating game elements into learning a...
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Intercultural Communicative Competence (ICC) has been widely acknowledged as an essential component of English language teaching; however, limited studies have examined how EFL teachers’ beliefs and attitudes shape its practical integration in Indonesian senior high school classrooms. This study addresses this gap by e...
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