Skip to content

MemPlan: Memory-Conditioned PDDL Planning for Partially Observable Text Environments

Oct 2026 · 0 citations · 27 references
Computer Science

TL;DR

MemPlan is proposed, a memory-conditioned PDDL planning framework for partially observable interactive text environments, which improves task completion and step efficiency over language-only and PDDL-aware baselines, while substantially reducing online token cost compared with LLM-planning baselines such as ReAct.

Abstract

LLM agents are flexible in language interaction, but using them as long-horizon planners is costly and prone to hallucinated or invalid actions. This paper targets a different role for LLMs: constrained bridges between language and symbolic planning. We propose MemPlan, a memory-conditioned PDDL planning framework for partially observable interactive text environments. MemPlan keeps the PDDL domain fixed and reconstructs the PDDL problem at each step from parsed observations, candidate hypotheses, and interaction memory. Positive graph memory assigns relevance-based action costs to candidate hypotheses for missing objects, locations, or conditions, guiding the planner toward more plausible checks. Negative memory records execution-refuted assumptions and compiles them into exclusion constraints, preventing repeated attempts at candidates already contradicted by feedback. A unified schema-conditioned language--symbol interface, trained offline with supervised fine-tuning, connects text environments to the planning loop through observation-to-fact parsing and symbolic-action-to-command grounding. Experiments on TextWorld, ALFWorld, and Robotouille show that MemPlan improves task completion and step efficiency over language-only and PDDL-aware baselines, while substantially reducing online token cost compared with LLM-planning baselines such as ReAct. The same fine-tuned interface is also reused across TextWorld task types without task-specific fine-tuning. Our code and data are available at: https://github.com/tewiSong/MemPlan.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18
#artificial intelligence Open access May 2023

Evaluating the Performance of Large Language Models on GAOKAO Benchmark

GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...

Xiaotian Zhang, Chun-yan Li, Yi Zong et al. · 216 citations · ⚡17
#computer vision Open access Mar 2014

Happy software developers solve problems better: psychological measurements in empirical software engineering

A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.

D. Graziotin, Xiaofeng Wang, P. Abrahamsson · 216 citations · ⚡13

Related blog posts

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.