Skip to content
Preprint

Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation

Oct 2026 · 0 citations · 35 references
Computer Science

TL;DR

FIBER, a framework that uses the executable latent space of a frozen behavioral foundation model (BFM) as a shared planning representation for heterogeneous interaction skills, and AH-BFM, an adaptive-horizon BFM trained with multi-gamma forward-backward learning to support both precise control and temporally extended whole-body behavior are introduced.

Abstract

Learning a single perceptive policy for diverse humanoid loco-manipulation requires unifying high-level task decisions without losing the state-dependent physical responses that make each interaction succeed. This makes the representation between high-level planning and whole-body control critical: kinematic or contact targets provide compact abstractions but do not directly encode interaction-specific control responses, while directly predicting low-level actions requires the planner to model high-frequency closed-loop feedback. We propose FIBER, a framework that uses the executable latent space of a frozen behavioral foundation model (BFM) as a shared planning representation for heterogeneous interaction skills. Our latent policy projection (LPP) maps independently acquired task-specific policies into this representation by identifying latent commands whose induced actions match their local control responses, enabling lower-rate planning while retaining the BFM's high-frequency state feedback. After projection, we aggregate closed-loop latent rollouts from all skills and train a single perceptive flow planner entirely offline. We further introduce AH-BFM, an adaptive-horizon BFM trained with multi-gamma forward-backward (FB) learning to support both precise control and temporally extended whole-body behavior. We evaluate FIBER on box pickup, door opening, and object grasping in simulation and on a real Unitree G1 humanoid. Across 128 diverse variations per task in simulation, FIBER achieves 42.0% mean success, more than tripling projected latent replay (11.6%) and substantially outperforming kinematic planning (3.5%). Real-world experiments further demonstrate sim-to-real transfer, skill chaining, and conditional steering through the same unified planner.

View source

Similar papers

Preprint Sep 2026

PSR: Predictive Sensorimotor Representation Learning for Contact-Rich Manipulation

Predictive Sensorimotor Representation learning is introduced, a framework that learns a hierarchy of predictive representations from multimodal sensorimotor signals and integrates them into the action stream of a visuomotor policy, and is instantiate within a Vision-Language-Action model, resulting in PSR-VLA.

Sheng-Bao Li, Peng Xu, Chao Tang et al. · 0 citations
Preprint Oct 2026

I-BFM: Reward-Conditioned Robust Humanoid Interaction via Unsupervised Reinforcement Learning

I-BFM is introduced, to the authors' knowledge the first BFM for humanoid-object interaction, rather than relying on task-specific policies or reference tracking, and learns a shared representation of the coupled dynamics among the humanoid, objects, and their contacts using forward-backward representations and unsuper...

Zi-Qi Han, Yi-Tang Li, Jun Sun et al. · 0 citations
Preprint Sep 2026

Rethinking Representations for World-Action Modeling

World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure e...

Hao-Yi Jiang, Liu Liu, Xin-Jiang Wang et al. · 2 citations
Preprint Oct 2026

BeJEPA: A Goal-Conditioned Humanoid Behavior World Model via Unsupervised RL

Humanoid control requires coordinating whole-body posture with position and heading in the world frame. Mainstream controllers imitate trajectories in the root frame, but struggle to regain the target world pose after displacement. We introduce BeJEPA, a goal-conditioned Behavior World Model learned through unsupervise...

Li-Yun Yan, Hao-Yang Li, Yang Zhang et al. · 0 citations
Preprint Oct 2026

P-BFM: Perceptive Behavioral Foundation Models for Humanoid Control via Unsupervised Reinforcement Learning

Behavioral foundation models (BFMs) provide humanoids with reusable repertoires of whole-body behaviors; in real-world humanoid control, the same behavioral intent may require fundamentally different motions under different terrain constraints. Covering such variation with terrain-matched demonstrations requires enumer...

Xue Wang, Yi-Tang Li, Yi-Ming Zhang et al. · 0 citations
#artificial intelligence Preprint Sep 2026

FRAMES: Failure Recovery And Monitoring of Embodied Skills for Humanoid Loco-Manipulation

Large language model (LLM) planners can decompose natural-language instructions and select reusable robot skills, but choosing the correct skill does not guarantee successful physical execution. This gap is especially important in humanoid loco-manipulation, where errors during approach, grasping, transport, or placeme...

Ajay Vikram Periasami, Xin Luo, Hao-Yu Li et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.