Skip to content
Preprint

PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting

Oct 2026 · 0 citations · 73 references
Computer Science

TL;DR

PUGS learns inherent uncertainty induced by underwater image formation and leverages it as a physical signal for dynamic scene modeling, and proposes uncertainty stochastic annealing and a dual-path self-consistency distillation objective, converting stochastic exploration to deterministic reconstruction while preserving temporal coherence.

Abstract

Dynamic 3D Gaussian Splatting (3DGS) provides an efficient framework for dynamic scene reconstruction. Most existing approaches model scene dynamics with deterministic deformation fields, assuming each Gaussian follows a distinct geometric trajectory over time. This assumption breaks down underwater, where light scattering, refraction, marine snow and low visibility create substantial physical ambiguity in captured images. We present PUGS, a physics-guided uncertainty model for underwater dynamic 3DGS. PUGS learns inherent uncertainty induced by underwater image formation and leverages it as a physical signal for dynamic scene modeling. Rather than estimating a single deterministic displacement, it parameterizes each Gaussian's motion as a probability distribution with expected deformation and physical uncertainty. We adopt stochastic deformation optimization to sample Gaussian trajectories via local reparameterization, exploring multiple physically plausible solutions during training. We further propose uncertainty stochastic annealing and a dual-path self-consistency distillation objective, converting stochastic exploration to deterministic reconstruction while preserving temporal coherence. Extensive experiments on underwater dynamic datasets and physics-aware benchmarks demonstrate superior rendering quality, temporal consistency and reconstruction robustness. Our method achieves 1.16 dB PSNR gain over the strongest baseline on UVEB and 3.99 dB on DRUVA.

View source

Similar papers

Preprint Sep 2026

Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Underwater 3D reconstruction remains challenging under sparse views, where scattering, absorption, and suspended particles degrade feature correspondences and geometric estimation. Although feed-forward geometry foundation models offer an alternative to conventional Structure-from-Motion, their direct application under...

H. Caldeira, Hao-Ran Wang, Guo-Xi Huang et al. · 0 citations
Preprint Oct 2026

Physical SLAM: Physics-aware Simultaneous Localisation and Mapping

To reconstruct a predictive 4D representation of the physical world from monocular video captured by a moving camera, we jointly reconstruct dynamic Gaussian radiance fields and infer their underlying physical dynamics. This paper proposes \emph{Physical SLAM}, a physics-aware method for constructing 4D Gaussian fields...

Guang-Ming Wang, Zhi-Shuo Liu, Hai-Bing Wu et al. · 0 citations
Open access Sep 2026

PDRGS: Probabilistic Distribution Reshaping for Specular Geometry Reconstruction in 3D Gaussian Splatting

This work introduces an asymmetric spatial distillation strategy to prune incoherent long‐tail distribution, reshaping the dispersed probability mass back into a compact, surface‐aligned distribution, and proposes a distillation‐guided normal rectification strategy designed to anchor the drifting distributions to the t...

Zhi-Hao Li, Chen Wang, Peng-Fei Wang et al. · 0 citations
Preprint Sep 2026

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its applic...

Hao-Ran Wang, Shao-Yu Cai, Adrian Azzarelli et al. · 0 citations
#machine learning Preprint Sep 2026

GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations

3D Gaussian Splatting has evolved from static reconstruction toward physics-integrated representations meant to predict how scenes change under interaction. This creates an evaluation problem: a rollout can look plausible while relying on incorrect internal mechanics, and visual agreement with observed motion does not...

Chukwudalu Dumebi-Kachikwu · 0 citations
Open access Sep 2026

SurfelFlow: Surface-Aware 2D Gaussian Streaming for Monocular Dynamic 4D Reconstruction

Recovering time-varying 3D scenes from monocular dynamic videos is challenging because each frame provides only a single view of a changing scene. Fast, large-magnitude motion further weakens geometric stability and image fidelity under monocular observations, especially when depth, motion, and visibility must be infer...

Qiao-Lian Xue, Yu Zhong, Ming-Qiang Xu et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.