Oct 2026· Pattern Recognition· Vol 183, pp. 115120· 0 citations· 80 references
Computer Science
TL;DR
This survey synthesizes current literature, categorize them and provides a connection of current approaches and tools towards an end-to-end pipeline, and categorizes GS scene reconstruction into five overlapping families: single-shot generation, dynamic representations, efficiency and compression, streaming and immersive systems, and Gaussian Splatting SLAM.
Abstract
3D Gaussian Splatting (3DGS) allows for high-quality real-time novel-view synthesis. Since its inception in 2023, its explicit and highly configurable scene representation has been extended toward sparse-view generation, dynamic reconstruction, efficiency and compression, streaming, and simultaneous localization and mapping (SLAM). Although Gaussian Splatting can provide real-time rendering, rendering an existing representation is distinct from constructing, updating, or maintaining the scene itself. In this survey, we synthesize current literature, categorize them and provide a connection of current approaches and tools towards an end-to-end pipeline. Explicitly, we categorize GS scene reconstruction into five overlapping families: single-shot generation, dynamic representations, efficiency and compression, streaming and immersive systems, and Gaussian Splatting SLAM. We distinguish render-only throughput from task-specific scene generation, update, tracking, mapping, and optimization costs, and combine controlled sparse-view benchmarking with native evaluations to identify cross-family quality, latency, memory, and update-cost trade-offs.
Across datasets, major structures were generally reproduced well, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects required ROI-level verification, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects...
Tomohiro Mizoguchi· Italian National Conference...· 0 citations
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
Three-dimensional scene reconstruction has broad applications in virtual reality, digital twins, and autonomous driving. Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent approach in 3D reconstruction due to its favorable balance between reconstruction quality and real-time rendering speed. However, the...
,-Liu Zhuang· International Conference on...· 0 citations
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehi...
Kjell Keune, Florian Hahlbohm, Jannis Möller et al.· 0 citations
Geometry-Aware Redundancy Optimization (GARO) is proposed, a unified redundancy measurement framework in the adaptive density control stage of the traditional dynamic scene reconstruction pipeline that achieves robust trade-offs between quality and speed.
Hui-Wen Xue, Kai-Xing Zhao, Zuheng Ming et al.· IEEE International Conferenc...· 0 citations
4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the t...
Zi-Ren Gong, Guo Chen, Yong-Jian Li et al.· 1 citation
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