A navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents'movement preferences is proposed.
Abstract
Large-scale applications of lifelong multi-agent path finding (LMAPF) call for computationally inexpensive movement decisions under changing traffic conditions and across varied layouts. We propose a navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents'movement preferences. The complete policy is trained end-to-end using average-reward reinforcement learning with throughput as the reward, without planner demonstrations or a separate online path planner. For structured and unstructured layouts, we train one policy per class on mixtures of small maps and deploy each without retraining on larger, unseen layouts and agent populations. Across six layouts with 10000 agents, our policies achieve throughput comparable to or higher than the strongest evaluated baselines. The proposed method has an average execution time below 10 ms per step, more than an order of magnitude faster than several established planners.
G2MAF applies one globally normalized, projected critic gradient to guide and coordinate all agents'corrections while keeping the action both feasible and close to the frozen policy proposal.
Guo-Wei Zou, Hai-Tao Wang, Guo-Xin Wang et al.· 0 citations
This study explores a meta-level Mixture-of-Experts (MoE) approach to learning-based MAPF, where given a collection of compact yet high-performing experts specialised for different map distributions, the architecture learns a router that selectively fuses their outputs according to each agent's local situation.
Planning Diffusion Policy Optimization is proposed, an offline-to-online reinforcement-learning framework that uses a diffusion policy to generate short-horizon action chunks for crowd navigation and obtains an improved success rate over strong baselines and ablations demonstrate that action chunks are especially impor...
Multi-agent pathfinding (MAPF) requires multiple agents to reach assigned goals while avoiding vertex, edge, and intermittent-obstacle conflicts in a shared workspace. Learning-based MAPF is attractive for online decision-making, but fully decentralized reinforcement learning remains vulnerable to sparse rewards, non-s...
A Gaussian guidance framework that draws the depth per task from a Gaussian whose center and spread are estimated online from rollouts already collected for policy optimization, requiring no probe rollouts or learned depth predictor is proposed.
Zi-Xuan Wang, Yan-Rui Miao, Zhengxi Lu et al.· 2 citations
Executable environments enable LLM agents to learn from the consequences of their actions. For embodied agents, those consequences extend beyond whether the current task succeeds: completing a delivery can consume the time, energy, or money needed for later work. Learning to plan therefore requires environments that pr...
Haoqiang Kang, Yi-Ming Zhang, Yi-Yang Guo et al.· 2 citations
Related blog posts
MIT News · Artificial Intelligence· news.mit.eduOct 28, 2026
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 27, 2026
Prabha Jha used her experience with MIT Open Learning’s program for senior executives to develop AI solutions for her employer, Verizon, and to write a book.
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.