May 2026· arXiv.org· Vol abs/2605.30051· 0 citations· 43 references
Computer Science
TL;DR
This work proposes a two-component framework in which a profile generator summarizes a student's history and a simulator predicts student turns conditioned on the resulting profile, which trains both components with reinforcement learning (RL), yielding profiles optimized for faithful student simulation.
Abstract
A key part of developing large language model (LLM)-powered, automated tutoring tools is student simulation, i.e., using LLMs to role-play as students, which can facilitate tutor model evaluation and training. Existing work mostly focuses on within-dialogue simulation, which lacks context on student knowledge and behavior, partly due to not grounding in past student question-answering or dialogue interactions. In this work, we introduce the task of history-conditioned student simulation, where the goal is to accurately predict student dialogue turns by leveraging information in the student's learning history. We propose a two-component framework in which a profile generator summarizes a student's history and a simulator predicts student turns conditioned on the resulting profile. We train both components with reinforcement learning (RL), yielding profiles optimized for faithful student simulation. We evaluate our method and baselines on the first-of-its-kind real-world dataset of student dialogues and question responses that we collect from a math learning platform. Extensive experiments show that our method significantly outperforms baselines, and demonstrate the importance of history, profiles, and RL training.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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