This work presents S$^2$GE as an instance showing that diagnosis-driven interface design can improve native decoder usability and introduces an intervention triangle with three matched conditions: readable graph evidence, shuffled graph evidence, and no-graph input that separates evidence inclusion, structural readability, and decoder-usable topology.
Abstract
Graph-augmented large language models often assume that graph evidence produced by external computation and placed in the input can be used by the native decoder. We test this assumption with HopQA, a deliberately bounded diagnostic that asks for the shortest-hop distance between two query nodes. Because the answer is a small integer and the target is purely topological, failure cannot be dismissed as open-ended generation or ambiguous evaluation. Yet existing graph-augmented baselines still fail on this setting, showing that providing graph evidence is not the same as making it usable. We introduce an intervention triangle with three matched conditions: readable graph evidence, shuffled graph evidence, and no-graph input. This separates evidence inclusion, structural readability, and decoder-usable topology. Guided by this diagnosis, we present S$^2$GE as an instance showing that diagnosis-driven interface design can improve native decoder usability. S$^2$GE uses query-aware sampling, endpoint and proximity-based ordering, and structure-preserving alignment. Across DBLP, Biomedical, GoodReads, and PubMed, S$^2$GE achieves strict exact-match scores of $36.5\%$, $57.8\%$, $76.6\%$, and $52.0\%$, improving over the strongest native-generation baseline by $53.5$ points on average. The interventions further reveal harmful-shuffle, shuffle-robust, and no-graph-saturated regimes.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
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The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
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