The current alignment tuning paradigm for Large Language Models (LLMs) prioritizes surface-level behaviors -- fluency, safety, and tonal consistency. While effective for casual chat, this thesis argues that such surface alignment masks a lack of grounding, creating models that are stylistically confident but situationally brittle. We propose a framework of Grounded Alignment, analyzing how models process context (Input) and structure generation (Output), then aligning these grounded behaviors to human needs. First, we evaluate failures in Situational Grounding. SitTest shows that despite large context windows, state-of-the-art models struggle to maintain a consistent"mental model"of a changing environment. ReCode further shows that models rely on surface heuristics rather than deep syntactic dependencies: they"read"extensive histories without truly"understanding"the evolving situation. Second, we evaluate Generative Grounding. We introduce the Branching Factor (BF) to map LLM generation, finding that standard alignment tuning constricts this landscape into premature stylistic collapse. Hindsight further shows that models often fail to understand their own generations. Finally, we propose Dynamic Control for grounded interaction. AI Realtor demonstrates context engineering to compensate for poor situational grounding. Base-Aligned Model Collaboration decouples exploration from stylistic constraints. We also present Annealed Sampling for verifiable reinforcement learning and apply these ideas to Addiction Support, where model-generated rationalization offers a communication interface for high-stakes domains. Collectively, this work moves beyond surface alignment toward agents anchored in both context and generation.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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