Large Language Models (LLMs) are increasingly used throughout the software development lifecycle. This growing reliance on LLMs raises concerns about their trustworthiness, with deception posing a particularly important risk. Deceptive behavior takes the form of misleading responses or assistance in fabricating, concealing, or distorting information. To study this behavior, we introduce SWE-DeceptionBench, a benchmark for evaluating LLM deception in software engineering. The benchmark covers six lifecycle stages and two deception triggers: Active Deception, where models recognize infeasible or conflicting requirements but still present them as achievable, and Passive Deception, where models help fulfill explicit user requests to mislead others. We further introduce Neutral, Reward, and Pressure conditions to study the effect of external inducements, resulting in 720 test instances in Chinese and English. Evaluating seven mainstream LLMs, we find substantial deception even under the Neutral condition, with aggregate rates of 49.88% for Active Deception and 64.29% for Passive Deception. Deception rates vary across lifecycle stages, and external inducements affect Active and Passive Deception to different extents. We also evaluate lightweight defenses, finding that guard models miss many deceptive requests, and Self-Reminder reduces but does not eliminate deceptive responses. These findings highlight the need for more effective deception detection and mitigation methods to support trustworthy LLM-based software engineering.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
Microsoft Research Blog· microsoft.comOct 12, 2026
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduOct 6, 2026