Skip to content
Preprint

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

Aug 2026 · 0 citations · 38 references
Computer Science

TL;DR

Experiments show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.

Abstract

3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent structures. We propose CoMVS-GS, a general surface reconstruction framework that combines Multi-View Stereo with Gaussian splatting. CoMVS-GS initializes Gaussian primitives from dense multi-view stereo points with pre-flattened scales and normal-aligned orientations, providing stronger geometric priors than sparse structure-from-motion initialization and reducing ambiguity during early optimization. It further introduces PatchMatch-3DGS Mutual Supervision, where Gaussian-rendered depths and normals initialize PatchMatch refinement, and refined PatchMatch depths supervise Gaussian optimization to improve weakly constrained geometry. For surface extraction, CoMVS-GS replaces truncated signed distance field voxel fusion with a Delaunay graph-cut meshing pipeline, reducing sensitivity to voxel resolution while preserving visibility-consistent surface evidence. Experiments on DTU, GauU-Scene V2, and MatrixCity show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.

View source

Similar papers

Open access Aug 2026

Semantic-guided 3D Gaussian splatting for sparse-view reconstruction in industrial digital twins

A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.

Boyang Li, Tian-Han Gao, Zuan Gu et al. · 0 citations
Preprint Aug 2026

D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting

This work aligns monocular estimates with valid multi-view geometric depths and verify their consistency to identify reliable geometric anchors, which support consistency-aware pruning and depth supervision, and aligned mono-only estimates and RGB-D joint optimization improves appearance fidelity and geometric consistency under sparse-view supervision.

Jijian Zhao · 0 citations
Jul 2026

SARG-GS: semantic-augmented and residual-guided 3D Gaussian Splatting for sparse view synthesis

SARG-GS is proposed, a geometry-driven 3DGS framework tailored for sparse-view scenarios, comprising a Semantic Augmented Epipolar Fusion (SAEF) module and a Residual Guided Reprojection Compensation (RRC) module, which achieves superior structural completeness and rendering fidelity with as few as three input views.

Huan Zhou, Huizhi Zhu, Jiongming Qin et al. · 0 citations
Open access Aug 2026

GSSA: Gaussian Surfels with Spatial Awareness for Surface Reconstruction

This paper introduces Gaussian Surfels with Spatial Awareness (GSSA) for reconstruction, a spatially aware reconstruction framework that optimizes for Surfel distributions from geometric primitives via a 3D refiner, and constructs SDF by integrating signed distances from voxel vertices to nearby Surfels.

Hao Tang, Siyuan Zou, Hongbo Pan et al. · 0 citations
Preprint Aug 2026

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured or sparsely observed regions. We introduce SurfSVR, a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers. Instead of directly lifting noisy pixel-wise depth predictions, SurfSVR first organizes each image into coherent surface regions by jointly reasoning over appearance, monocular depth, normals and cross-view geometry. Each region is then represented by an adaptively selected planar or quadratic surface model based on fitting reliability and geometric complexity, while cross-model agreement distinguishes reliable geometry from ambiguous predictions. These structured 2D priors are lifted into 3D and integrated throughout the reconstruction pipeline. They guide surface-adaptive voxel subdivision, provide region-level depth and normal supervision during optimization, enhance geometrically reliable sparse-observed surfaces in voxel pruning, and suppress off-surface floaters during post-refinement training. This unified design converts semantic and geometric coherence in image space into persistent structural constraints in 3D. Extensive experiments on 3 public benchmarks demonstrate that SurfSVR consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics, achieving state-of-the-art reconstruction quality. Codes and models will be released soon.

Yan Di, Chengxi Li, Yaoxing Wang et al. · 0 citations
Preprint Sep 2026

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

Existing 3D mesh reconstruction methods from Gaussian scene representations predominantly rely on iterative optimization, resulting in slow inference and limited scalability to high-resolution inputs. In this paper, we present AnyGS2Mesh, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions. Our approach incorporates a Gaussian-Guided Transformer architecture that exploits explicit 3D geometric priors for efficient mesh generation. We introduce three key components: (1) a Gaussian-Guided Spatial Reasoning Transformer represents Gaussian primitives as structured 3D tokens and jointly reasons over Gaussian and image features; (2) a Streaming and Patchwise Geometry Encoder processes native-resolution views sequentially and aggregates information across variable-length view sets; (3) a Scale-Aligned Hybrid Depth Refiner uses a PatchFusion-style encoder--decoder to fuse RGB-conditioned predicted depth with Gaussian-rendered metric depth, combining fine local structures with globally consistent metric scale. The refined depth maps are integrated through TSDF fusion, followed by Marching Cubes for deterministic mesh extraction. Extensive experiments show that AnyGS2Mesh achieves state-of-the-art reconstruction quality while significantly reducing inference time compared with optimization-based baselines, enabling near-real-time, high-quality mesh reconstruction. Our results demonstrate the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D geometry reconstruction. The code will be made publicly available upon acceptance.

Yuxuan Song, Fan Gao, Yi-Bo Zhao et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.