This work introduces FastEventDGS, a novel Deformable Gaussian Splatting-based framework that leverages a single event camera for high-fidelity 4D reconstruction in dynamic scenes and proposes a local patch event motion loss to constrain object motion, effectively mitigating over-fitting.
Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estimates achieve high efficiency but produce low-fidelity results, as inaccurate pose initialization introduces cumulative reconstruction errors. In contrast, recent SLAM-style methods stabilize joint pose-scene optimization through incremental tracking and mapping, yielding higher reconstruction fidelity at the expense of considerable computational overhead. To address this trade-off, this paper presents EvTrajGS, an accurate and efficient 3D Gaussian Splatting framework for unposed event streams. Our method enables reliable joint pose-scene optimization initialized from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines. EvTrajGS parameterizes camera motion as a continuous-time trajectory initialized from discrete camera poses, providing a unified representation for pose refinement. We then aggregate adjacent trajectory states into a temporally coupled pose, promoting temporally consistent pose updates during joint optimization. Additionally, we introduce a loss-reweighted event sampling strategy to adaptively emphasize temporally under-reconstructed intervals. Extensive experiments on both synthetic and real-world datasets demonstrate that EvTrajGS outperforms state-of-the-art methods in terms of both geometric reconstruction quality and pose estimation accuracy, achieving 3.8 dB higher PSNR, 0.1 higher SSIM, and over 40\% lower ATE RMSE while retaining high computational efficiency.
Zixuan Chen, Jiakai Zhang, Junhao Dong et al.· 0 citations
Deep learning-driven representations such as neural radiance fields (NeRFs) and 3D Gaussian splatting (3DGS) have revolutionized the field of dynamic 3D scene reconstruction with improved visual precision and scalability. However, the reconstruction of fast-moving objects remains a challenge; existing methods based on conventional frame-based videos often struggle in scenarios such as sports events and animal videography. We propose an event-RGB fusion Gaussian splatting (ERF-GS) framework that integrates event information into both optimization and densification stages of the Gaussian splatting pipeline, taking advantage of novel event sensors with high frame-rate. Unlike many other event-assisted scene reconstruction methods, ERF-GS was developed using realistic simulation settings and realizes event-based learning detached from RGB inputs. This design enables its application beyond straightforward synthetic data into the realm of natural video with complex layout, low frame rates and severe motion blur. Our experiments show that ERF-GS outperforms both the 4DGS baseline and the concurrent E-D3DGS on different variants of the Neu3D and Nvidia datasets which include blurry RGB frames and disjoint RGB-event viewpoints. Our code is available at https://github.com/andrewbxy/ERF-GS.
Xiaoyang Bai, Zhenyang Li, Weiwei Xu et al.· 0 citations
This paper proposes a framework for efficient incremental optimization of 3D Gaussian Splatting models and achieves a 24% relative improvement in SSIM with just 120 seconds of additional optimization on the Mip-NeRF360 dataset.
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 0 citations
This work fundamentally reimagines motion blur handling through a paradigm shift: rather than removing blur artifacts, the challenge is reformulate the challenge as a well-constrained forward problem that generatively models blur formation within the rendering pipeline.
Editing dynamic scenes with 4D Gaussian Splatting (4DGS) is often hampered by spatiotemporal inconsistencies, or "Gaussian drifting", which degrades edit quality and temporal coherence. We identify that these artifacts stem from two distinct sources: foundational inaccuracies in the initial scene reconstruction, and the disruption of learned trajectories during the editing process itself. To address this, we propose a comprehensive framework that systematically tackles both sources of inconsistency. To solve reconstruction-induced errors, we introduce a novel prior-guided, multi-stage reconstruction pipeline that fuses geometric and motion priors to build a physically plausible and temporally stable foundation. To solve editing-induced errors, we further apply a universal trajectory-preserving technique, which safeguards high-quality motion by decoupling the appearance optimization from the learned deformation. Experiments demonstrate that by systematically addressing both the reconstruction and editing phases, our method achieves state-of-the-art, temporally consistent editing on a wide range of dynamic scenes where previous monolithic approaches fail.
Xiaosheng He, Feng-Lin Liu, Lin Gao et al.· IEEE Transactions on Visuali...· 0 citations
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