Skip to content

Building 3D Representations and Generating Motions From a Single Image via Video-Generation

2025 · Neural Information Processing Systems · pp. 138816-138835 · 0 citations · 39 references
Computer Science

TL;DR

This work proposes a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image, and demonstrates its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.

Abstract

Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. De-velopments in depth estimation have given rise to large pre-trained models such as DepthAnything . However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.

View source

Similar papers

Preprint Aug 2026

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.

Chuan Fang, Lingteng Qiu, Yixun Liang et al. · 0 citations
Jul 2026

Motion-driven 4D scene generation

This paper presents an innovative method that leverages user-specified action paths to guide the 4D scene generation that dynamically synchronizes motions in the action path domain with their corresponding contents in the time domain.

Guo-Wei Yang, Qun-Ce Xu, Zhao Wei et al. · 0 citations
Preprint Sep 2026

Guiding Image-to-3D Generation with Test-Time Partial Observations

Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the available observations, limiting their use in applications that require geometric fidelity. In many real-world settings, however, partial geometric observations of the object may be available at test time. We introduce a training-free framework for incorporating such evidence into pretrained image-to-3D generative models without retraining or finetuning. To do this, we guide generation using a ray-consistent observation likelihood defined over the model's occupancy representation, combining surface occupancy and free-space evidence. Applied to SAM 3D and its multi-view extension, our approach substantially improves geometric fidelity across different levels of observability, as well as visual quality. Our results demonstrate that pretrained image-to-3D models can effectively integrate partial geometric observations through explicit test-time guidance, complementing their learned generative priors without modifying the underlying model.

Unknown authors · 0 citations
Preprint Aug 2026

Beyond Pixels: From Video Priors to 4D Worlds

Direct latent-to-4D generation is introduced and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention.

Zihao Liu, Xi Shen, Zhen Zhou et al. · 0 citations
May 2025

Object Concepts Emerge from Motion

Object concepts play a foundational role in human visual cognition, enabling perception, memory, and interaction in the physical world. Inspired by findings in developmental neuroscience - where infants are shown to acquire object understanding through observation of motion - we propose a biologically inspired framework for learning object-centric visual representations in an unsupervised manner. Our key insight is that motion boundary serves as a strong signal for object-level grouping, which can be used to derive pseudo instance supervision from raw videos. Concretely, we generate motion-based instance masks using off-the-shelf optical flow and clustering algorithms, and use them to train visual encoders via contrastive learning. Our framework is fully label-free and does not rely on camera calibration, making it scalable to large-scale unstructured video data. We evaluate our approach on three downstream tasks spanning both low-level (monocular depth estimation) and high-level (3D object detection and occupancy prediction) vision. Our models outperform previous supervised and self-supervised baselines and demonstrate strong generalization to unseen scenes. These results suggest that motion-induced object representations offer a compelling alternative to existing vision foundation models, capturing a crucial but overlooked level of abstraction: the visual instance. The corresponding code will be released upon paper acceptance.

Hao Liang, Xiao-Hui Wang, Zhichao Li et al. · 0 citations
#computer vision Preprint Aug 2026

4DStreamCtrl: Interactive Video Generation with Online 4D Control

This work shows that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass, enabling interactive 4D-controllable streaming generation for the first time.

Shiqian Li, Chenguo Lin, Zhi-Guang Liu et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.