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TRACK: Telemetry-Based Racing Analysis and Coaching Kit in Sim Racing Games

Efe \c{C}ang{\i}r{\i}l{\i} Murat Kurt
Oct 2026
Artificial Intelligence Machine Learning

Abstract

This paper presents TRACK (Telemetry-Based Racing Analysis and Coaching Kit), which is a framework for analyzing driving performance in sim racing and profiling how individual drivers behave behind the wheel. We report this framework together with its limitations: we calibrate each clustering result against a null, and when one does not separate from chance, we say so. Instead of restricting ourselves to scoring drivers or sorting them into preset labels, we represent each recording session as a compact geometry in a four-dimensional behavioral space (speed, braking, strategy, and consistency), and we group these fingerprints by their similarity using unsupervised clustering. Over time, we have developed and refined this framework on the open Assetto Corsa Gym (ACGym) dataset. Our study suggests that corner types differ along a behavioral dimension that was not used to define them. It also suggests that when the car changes, only speed and consistency carry over in the restricted population, while repeatability could not be shown there for any of the braking or strategy measures. Cluster separation becomes less distinct as the range of available telemetry widens. Until that repeatability is shown, grouping on the braking and strategy dimensions cannot treat the car as interchangeable, which divides an already small sample into smaller cells. It is also not clear whether a driver's grouping carries over from one corner type to the next. We also normalize each metric against a reinforcement-learning reference agent. The reference does not depend on the sample, so the scale does not shift when the sample does. We intend these results as an analytical foundation for a personalized improvement suggestion system. The sample is small. The cross-car result changes when the sample is defined more broadly. These outcomes are preliminary.

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