Sep 2026· Journal of Learning for Development· Vol 13, pp. 483-496· 0 citations
TL;DR
It is concluded that interactive tasks, reward systems, and collaborative and competitive learning formats can increase the effectiveness and attractiveness of computing instruction when aligned with educational objectives for students.
Abstract
This study examined the value of integrating gamification into lower-secondary computing education. A mixed-methods design combined theoretical analysis, student surveys, interactive lesson development, and a three-month school-based quasi-experiment. The sample comprised 120 students from three schools in Kazakhstan, equally divided into experimental and control groups. The experimental group received gamified computing instruction, whereas the control group followed conventional teaching. Students exposed to gamification showed stronger outcomes across motivation, subject knowledge, and problem-solving: 45% reached a high motivation level compared with 20% in the control group, 40% achieved a high level of subject knowledge compared with 25%, and 50% attained a high level of problem-solving compared with 30%. The findings also indicate that gamification supported teamwork, critical thinking, and algorithmic reasoning. The study concludes that interactive tasks, reward systems, and collaborative and competitive learning formats can increase the effectiveness and attractiveness of computing instruction when aligned with educational objectives for students.
The findings suggest that gamified pedagogy can strengthen critical-thinking development, but its effectiveness is influenced by implementation conditions and educational infrastructure.
Sonam Bansal· International Journal of Adv...· 0 citations
It is demonstrated that the systematic integration of gamification into digitally supported teacher education significantly enhances students' motivation and professional competence.
N. Lystopad, Ha J. Kit, R. Danyliak et al.· Revista Eduweb· 0 citations
This mixed-methods study compared the effectiveness of gamification and traditional methods on secondary school students’ achievement in algebraic concepts in Oshimili South Local Government Area, Delta State. Using a quasi-experimental design, 320 Senior Secondary School One students from four schools were assigned to...
Augustine Pius Obiajulu· INTERNATIONAL JOURNAL OF EDU...· 0 citations
The obtained findings revealed that gamifying mechanics resulted in significant increase in academic success and that student motivation rose from 3.10 to 4.30, which proved that the method supports cognitive processes and critical thinking abilities.
E. Impacto, DE Aprendizaje, Online Gamificado et al.· 1 citation
This study provides a preliminary evaluation of the effects of a critical-thinking-oriented instructional approach on Grade 5 students' performance on decimal tasks. The approach comprised three groups of activities: using errors as learning opportunities; exchanging ideas, discussing, and evaluating solution methods;...
H. Le Thi Thu, Thu Hang Nguyen Thi· International journal of soc...· 0 citations
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