Review
Open access
Sep 2026
Gamifying Lower-Secondary School Computing: A Quasi-Experimental Study with Implications for Open and Distance e-Learning
It is concluded that interactive tasks, reward systems, and collaborative and competitive learning formats can increase the effectiveness and attractiveness of computing instruction when aligned with educational objectives for students.
U. Toikenova, S. Kenesbayev, K. Berkimbayev et al.
· Journal of Learning for Deve... · 0 citations