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I. Salgozha

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Review Open access Sep 2026

Gamifying Lower-Secondary School Computing: A Quasi-Experimental Study with Implications for Open and Distance e-Learning

It is concluded that interactive tasks, reward systems, and collaborative and competitive learning formats can increase the effectiveness and attractiveness of computing instruction when aligned with educational objectives for students.

U. Toikenova, S. Kenesbayev, K. Berkimbayev et al. · 0 citations

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