Oct 2026· Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
Abstract
Trick-taking card games with mandatory bidding confront reinforcement learning agents with a distinctive two-phase problem: each player must commit to a numeric bid before any cards are played, and whether that bid turns out to be correct hinges on adversarial interactions unfolding over many subsequent tricks. Judgement (also called Oh~Hell) makes this harder still through its Hook rule, which structurally prevents the total bids from summing to the available tricks. This ensures at least one player is guaranteed to fail every round. Here, we introduce a complete framework of reinforcement learning for the Judgement game, consisting of an environment and a specific agent architecture trained together in bidding and trick-play under imperfect information. The environment was built inside the RLCard platform, supporting four-player games with legal-action masking and lightweight state rollback for tree search. On top of this, we developed a PANES agent that pairs Neural Fictitious Self-Play with Information Set Monte Carlo Tree Search. During training, the agent learns through self-play guided by dense trick-level reward shaping; at decision time, it runs multi-step lookahead over determinized game worlds using the learned opponent policies. In a 2,000-game paired-deal arena evaluation, the PANES agent reached 22.7% bid accuracy versus 13.5% for the neural-only baseline---a 68% relative gain, supported by robust statistical significance (p < 0.0001). A closer look at the training dynamics revealed an interesting asymmetry: agents pick up trick-winning skills quickly but struggle much more with deliberate trick avoidance, which we identify as the main learning bottleneck. We also ran an ablation with Prioritized Experience Replay; it cut training loss by roughly a third yet produced no measurable improvement in game-level performance, pointing to the credit assignment horizon as the binding constraint. Taken together, these findings show that merging equilibrium-based self-play with online tree search is a viable path for imperfect-information trick-taking games, while the long-horizon credit assignment problem remains the central open challenge.
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al.· Empirical Software Engineeri...· 127 citations· ⚡15
It is found that roles of MVPs in startups were not fully aware by entrepreneurs, and entrepreneurs should consider a systematic approach to fully explore the value of MVP, as a multiple facet product (MFP).
Anh Nguyen-Duc, P. Abrahamsson· International Conference on...· 93 citations· ⚡9
It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.
Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al.· International Conference on...· 62 citations· ⚡6
A comprehensive overview of how enhanced sampling methods are reshaping the field, with a particular focus on the data-driven construction of collective variables, is provided.
Kai Zhu, Enrico Trizio, Jintu Zhang et al.· Chemical Reviews· 58 citations
Related blog posts
MIT News · Artificial Intelligence· news.mit.eduOct 7, 2026
Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.
Training AI agents with reinforcement learning can be challenging because their tools, context, and decision-making are managed by complex frameworks. Agent Lightning connects existing agents to RL training, making it easier to improve them without rebuilding them. The post Agent Lightning v1.0: A 3,500-Line Lightweight Agentic RL Framework for Training Agents with Real Harnesses appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduOct 6, 2026