Skip to content
Preprint

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

Aug 2026 · 0 citations · 83 references
Computer Science

TL;DR

To measure evolved-state generation, LongEvoRoleBench is introduced, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol.

Abstract

Long-horizon role-playing demands that characters remain recognizable as they evolve with the narrative. Yet existing work falls short on two fronts: representations are typically static profiles that cannot be updated locally without destabilizing unchanged traits, and benchmarks mainly test persona preservation and memory recall rather than whether a model speaks from a character's currently evolved state. We address both. PHASE-Tree is a multi-timescale character-state tree with an immutable identity root and mutable persona, session, and moment layers, making each mutable field an addressable target for localized within- and cross-episode updates. It conditions generation through explicit textual provision or implicit parametric adaptation. To measure evolved-state generation, we introduce LongEvoRoleBench, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol. On the long-dialogue core, textual PHASE-Tree ranks first in 11 of 12 dataset-metric cells against internal variants and all 12 cells against external textual baselines, improving character-level, semantic, and embedding scores by 19.7%, 12.4%, and 15.1% respectively. In a blinded 200-response study, human ratings correlate with the GPT-4.1 judge (Pearson r= 0.65); on descriptive n= 10 PT and NR prompt subsets, the Overall difference is +0.20. The long-dialogue Sem advantage persists across LLM judges and generation backbones.

View source

Similar papers

Preprint Aug 2026

TrajWiki: Source-Grounded Memory Trajectories for Long-Horizon Dialogue Agents

TrajWiki is proposed, a trajectory-based memory framework for long-horizon conversational agents that improves long-horizon dialogue performance across both open-source and closed-source LLM backbones, while providing greater interpretability and diagnostic visibility into memory evolution, retrieval failures, and answer generation.

Jingyu Sun, Yuyang Xue, Ming-Yang Li et al. · 0 citations
Jul 2026

Latent-IM: Latent Interaction Management for Speech LLMs

Latent-IM is introduced, an internal dialogue-management framework that provides a general interface for choosing and deploying conversational moves under different objectives and is used to reproduce human move choices, improving average end-to-end move accuracy by 12.5 points over the unsteered backbone while performing comparably to fine-tuning.

Adar Avsian, Atahan Dokme, Tony Woo et al. · 0 citations
Jul 2026

Hy-MultiTurn: A Six-Dimensional Benchmark for Deep Multi-Turn Dialogue Understanding

This work analyzes real chatbot failures to identify six recurring mechanisms and defines six controlled evaluation modes in Hy-MultiTurn, a Chinese benchmark for deep multi-turn dialogue understanding, which shows that Hy-MultiTurn is broadly challenging.

Eileen Ye, Ji-Hua Tao, Yao-Ming Li et al. · 0 citations
Jul 2026

Toward Anthropomorphic Dialogue: A Closed-Loop Framework for Human-Like Chat Generation, Evaluation, and Preference Alignment

AnthroDial is presented, a closed-loop framework that formulates anthropomorphic dialogue as a joint problem of system architecture, executable evaluation, and diagnostic alignment and shows that anthropomorphic dialogue benefits when generation, evaluation, and reward shaping share the same behavioral dimensions.

Wentao Liu, Si-Yu Song, Xi Chen et al. · 0 citations
Jul 2026

Candidate Attended Dialogue State Tracking Using BERT

This paper presents a novel scalable framework for multi-domain dialogue state tracking that leverages the pretrained BERT model to achieve zero-shot generalization, making it easy to quickly adapt to new domains without additional training.

Junyuan Zheng, O. Salvi, John Chan · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.