Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and verifier-sensitive writes, yet they remain prone to procedural failures: misreading application state, tool semantics, or task progress. Procedural memory promises more consistent decisions and less redundant exploration, but constructing high-quality memory without model training remains challenging. We introduce CONTRAMEM, a source-flexible, training-free framework for self-evolving procedural memory that treats same-task outcome variation as supervision: differences in correctness, efficiency, recovery, and failure modes expose outcome-relevant procedural distinctions, distilled into a compact bank of app-level Function Cards and task-level Skill Cards that evolves through localized curation rather than append-only accumulation or whole-bank rewriting. On held-out GAIA2/ARE computer-use tasks, CONTRAMEM more than doubles the success rate across the three source-model targets (26.2% to 55.3%), with consistent per-model gains (GPT-5.5: 27.5 to 61.0; Claude Sonnet 4.6: 28.0 to 52.5; DeepSeek V4 Pro: 23.0 to 52.5). The same bank transfers unchanged to the unseen Qwen3.7 Plus (18.5 to 35.5), indicating transferable procedural knowledge rather than model-specific behavior. The same construction carries over unchanged to AppWorld, beating both no memory and its own single-source self-memory variant for all three mid-tier agents on both public test splits. Under a matched trajectory budget, heterogeneous multi-model trajectories yield stronger memory than self- or same-model multi-rollout memory: the margin comes from contrastive behavioral diversity, not stronger source agents or more sampling.
Recuris, a recursive Experiential-Working Memory architecture for long-horizon agent harnesses, in which Working Memory tracks task progress and guides skill selection from Experiential Memory, grounding skill use in current needs rather than the full history, positions recursively evolving memory as a scalable foundation for RSI.
Zhaochen Yu, Yingcheng Wu, Zhen-Fei Yin et al.· 0 citations
HyMeS, a hybrid learning framework that leverages the reasoning and memory-management capabilities of coding agents to steer a Markovian VLA for memory-dependent manipulation, is proposed, enabling data-efficient compositional generalization.
Yunhao Zhao, Zhenyang Ni, Haoyang Chen et al.· 0 citations
Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce \textbf{SESA} (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.
Zenghuang Fu, Zhaoyang Li, Qiuyuan Ai et al.· arXiv.org· 1 citation
Ablations show that selective intervention outperforms passive bank exposure, always-on injection, advisor-only guidance, advisor-only guidance, and general retrieval, and general retrieval and that selective intervention outperforms passive bank exposure, always-on injection, advisor-only guidance, and general retrieval.
BASM is proposed, which augments each skill with explicit boundary fields, which transforms each retrieved skill from an unconditional action template into state-conditioned guidance: the agent applies the skill when its conditions hold, suppresses inapplicable tool calls when they do not, and issues targeted repairs when execution fails.
Zi-Han Lin, Zhenyu Chen, Jiawen Wei et al.· 0 citations
Lifelong LLM agents increasingly adapt through external learning states that store past interactions as retrievable memories or reusable skills, yet existing benchmarks rarely account for how the path of accumulated experience shapes what agents transfer and retain. In this work, we establish PATH-Bench, a benchmark for path-dependent evaluation of lifelong agents. PATH-Bench estimates directed task relationships via multi-model in-context learning, constructs probe-centered sequences with controlled helpful and interfering histories, and repeatedly evaluates probe tasks to measure average performance, forward transfer, backward transfer, and forgetting. We evaluate eight representative agents on single-turn code generation and multi-turn tool-use tasks under positive- and negative-dominant histories. Benchmark results show that experience utility depends jointly on how experience is represented and on the task's interaction structure, that strong transfer does not ensure retention, and that later experience can reshape gains acquired earlier in the learning path. Based on these findings, we propose Selective Experience Use (SEU), an agent harness that regulates how path-accumulated experience influences each new task, admitting helpful items while filtering out potential interference. SEU consistently reduces forgetting while improving forward transfer in the majority of settings. The PATH-Bench provides both a controlled evaluation framework and actionable guidance for designing more selective and robust lifelong agents.
Xi-Dong Yang, Xing-Yi Zhang, Wen-Hao Li et al.· 0 citations
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