EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes and provides a practical framework for scaling online RL in multi-turn computer-use agents.
Abstract
Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments. Although imitation learning and offline trajectory refinement provide strong priors, static traces cannot cover the causal feedback loop of real computer use: each action changes the screen state, future action space, and recovery options. EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes. Online RL in this setting requires more than directly reusing single-turn language-RL recipes. Multi-turn interaction introduces context-managed observations, sparse terminal rewards, variable-length trajectories, and slow environment feedback. EvoCUA-1.5 addresses these challenges with Step-Level Policy Optimization (STEPO), which preserves trajectory-level advantage balance after decomposition into step-level samples; policy-aware filtering and pass-rate calibration over verifiable synthesized tasks; Dynamic Tri-Adaptive Curriculum (DTAC), which combines learnable tasks, difficult positive replay, and controlled infeasible-task exposure; and a fully asynchronous RL infrastructure with staleness control and mini-group batching. Experiments show that these components improve training stability and downstream performance. EvoCUA-1.5 achieves 63.2\% success on OSWorld-Verified, outperforming comparable 32B/35B-scale open-weight baselines and even approaching models with significantly larger parameter counts. Overall, EvoCUA-1.5 provides a practical framework for scaling online RL in multi-turn computer-use agents.
EvoHIL is presented, a unified framework that adapts the reward model, action generator, and visual do main within a staged human-in-the-loop learning process to improve task success, agreement with human-confirmation labels, motion smoothness, and completion time relative to human-in-the-loop and imitation baselines.
Shuoqing Zhang, Tongtong Cheng, Xiru Gao et al.· 0 citations
SINKFLEX-RL, a modular training system for RL in dual-control tool-use environments that combines a Gymnasium-compatible environment wrapper, a VERL-style rollout dataflow, group-relative policy optimization without a separate value model, and a sink-aware FlexAttention path designed to preserve model-specific sink scaling under causal and sliding-window masks is presented.
Zelei Cheng, Amritansh Mishra, Sambit Sahu et al.· 0 citations
SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model, is proposed.
Jinyang Wu, Shuo Yang, Zhengxi Lu et al.· arXiv.org· 7 citations
A training method for HIL online reinforcement learning for real robots that automatically switches between learning from interventions and on-policy self-improvement, reducing the policy--target-sample gap that otherwise induces execution-time distribution shift.
This work proposes AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning that aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space.
Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao et al.· 1 citation
This work proposes Reverse-Turn Policy Optimization (RTPO), which organizes multi-turn rollouts as sparse reverse trees and performs turn-level policy updates in temporal reverse order, aligning each decision with its downstream continuation.
Yu-Gu Li, Ze-Hong Cao, Jiang-Lin Qiao et al.· 0 citations
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