Aug 2026· International Journal of Jungian Studies· Vol 18, pp. 215-235· 0 citations· 20 references
Abstract
This paper explores whether playing
The Legend of Zelda: Tears of the Kingdom
can function as a psychologically significant experience within a Jungian depth-psychological framework. Using autoethnography, it examines gameplay, field notes, and active imagination sessions as interconnected forms of symbolic inquiry. The study draws parallels between the game’s virtual world and Jung’s visionary work in the
Black
and
Red Books
, particularly through motifs of descent, the desert, the underworld, creativity, and the hero’s journey. It argues that the interactive environment of
Tears of the Kingdom
operated as an imaginal landscape in which unconscious material could be encountered, explored, and partially integrated. The paper also considers how virtual experiences are carried into daily life through identification with the heroic role. While limited by its single-subject design, the study suggests that video games may offer meaningful contemporary sites for reflection, symbolic experience, and transformation.
Results indicate that Journey effectively facilitates emotional immersion and catharsis, highlighting the therapeutic potential of video games as a medium for emotional reflection and psychological exploration.
Nicholas Nicholas, M. Afifulloh· English Teaching Journal : A...· 0 citations
In this paper, I engage in evocative autoethnography that enacts musical performance as a form of artful inquiry, situated within a decolonizing methodological orientation. Drawing on three staged performances, I position music as a practice that thinks with and through boundaries shaped by socio-cultural, historical,...
TaeYoung Kwon· Cultural Studies - Critical...· 0 citations
This study examines Sophie Barthes’ film The Pod Generation as a speculative critique questioning the future biopolitical, ethical, and ideological functions of interior design. Set in a near future, where artificial womb technology and corporate parenting are normalized, the film positions architectural spaces not as...
B. Orbey· The International Journal of...· 0 citations
The findings suggest that ludonarrative harmony and dissonance are not absolute categories and that game mechanics and principles may function as pedagogical tools in formal English education or while learning English as a second language.
This thesis examines my painting practice as an exploration of memory, political violence, and the lived experiences of Iranian women, investigating how contemporary figurative painting can function as an act of witnessing and the preservation of cultural memory. Situated within feminist discourse and informed by diasp...
Game studies, with its active reframing of subjecthood, can be combined with the identity-centric genre of the bildungsroman to intervene in regressive narratives of transnational adoption. To explore how the concerns of the bildungsroman might be subverted or even illuminated by transnational adoptees, I created a tex...
R. Kap· Research on Diversity in You...· 0 citations
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