Preprint
Aug 2026
ViSculpt: Visual-Centric Agentic Geometry Editing
This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.
Bo Pang, Jiaqi Pan, Xiao-Chen Zhang et al.
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