This work presents a solution to nonconvex, game-theoretic motion planning problems subject to disturbances over long time horizons as a partially-decoupled generalized Nash equilibrium problem, admitting fast solution methods for competitive multi-agent motion planning.
Abstract
This work presents a solution to nonconvex, game-theoretic motion planning problems subject to disturbances over long time horizons. The problem is posed as a partially-decoupled generalized Nash equilibrium problem, in which each agent's dynamics depend only on its own state and control, admitting fast solution methods for competitive multi-agent motion planning. An algorithm, WOLF, is developed that applies receding-horizon model predictive control to an open-loop differential games solver based on sequential convexification. In contrast to robust formulations that fix the uncertainty description offline, the robustness tube here is itself a dynamic state, co-optimized with the trajectory, and its thickness directly sets the tightening of the shared coupling constraints. A sufficient condition is derived under which a nominal trajectory satisfying constraints tightened against all agents'error bounds remains feasible for every admissible disturbance realization. The method is demonstrated on two adversarial on-orbit games with coupled translational-attitude dynamics: a stealthy co-orbital jamming game under an active detection-probability bound, and a sun-blocking game in which an adversary disables an evader by decreasing solar power
This paper presents an iterative Linear Quadratic (LQ) game framework for multi-manipulator motion planning, where each manipulator is modeled as an independent agent optimizing its own objective while interacting with other agents based on shared global states and collision constraints.
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Aviation authorities worldwide expect Advanced Air Mobility (AAM) traffic management to be decentralized among service providers, requiring AAM flights to autonomously plan trajectories by predicting other flights'control inputs rather than relying on centralized coordination. Game-theoretic approaches that formulate m...
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