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Optimizing and evaluating proximal policy optimization and soft actor-critic agents in Unity ML-Agents-based games

Oct 2026 · Bulletin of Electrical Engineering and Informatics
Reinforcement Learning in Robotics

Abstract

This study presents a comparative analysis of proximal policy optimization (PPO) and soft actor-critic (SAC) for training autonomous delivery agents in high-fidelity 3D environments using Unity ML-Agents. Both algorithms were evaluated with identical hyperparameters and reward functions across five independent runs to ensure statistical robustness. Results show that PPO achieves 31.4% higher final reward (6658.82 versus 5067.27) and superior policy improvement consistency (ratio 2.00 versus 0.31). However, PPO exhibits greater reward variability (coefficient of variation (CV) 0.533 versus 0.107) and slower convergence (33 versus 6 steps). SAC demonstrates faster initial convergence and superior stability with lower performance variance. These findings indicate that PPO is preferable for applications prioritizing maximum final performance in stable environments, while SAC is more suitable for tasks requiring adaptability and consistent performance under dynamic conditions. This study provides practical guidance for researchers implementing reinforcement learning (RL) in Unity-based simulations for autonomous systems.

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