Chain-of-thought traces are widely read as records of how models reach their answers, informing debugging, agent auditing, and claims about reasoning. Testing this interpretation is difficult because natural-language thinking traces are rarely mechanically verifiable. We revisit it in iGSM, a synthetic grade-school mathematics benchmark designed to study thinking traces and used to support claims of learned reasoning and planning. Crucially, iGSM exposes the exact quantities and dependencies that a correct solution should use, allowing generated traces to be checked programmatically step by step and enabling us to test whether correct answers are reliably accompanied by valid traces. We first evaluate models trained exclusively on valid, minimal traces. Answer correctness and trace validity nearly coincide in distribution but decouple out of distribution: on the hardest instances, 31.6% of correct answers have invalid traces, over half of which pass all syntactic and arithmetic checks but fail semantic dependency checks. We then intervene on trace supervision. Non-minimal training traces induce non-minimal outputs, while re-asking the same problem with a different query reveals computations inherited from the original query, weakening minimality as evidence of selective planning. Shuffling tokens in 10% of training trace sentences preserves near-clean accuracy even out of distribution despite no trace passing verification. Swapped training traces likewise retain high in-distribution accuracy. We discuss the implications of these findings for chain-of-thought monitoring and interpretation in the context of AI safety.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.