Model adaptation is typically governed by a fixed recipe, even though different update programs can produce substantially different behavioral outcomes. We introduce adaptation compilation, which reframes where, how, and to what extent a model should adapt as a joint prediction and decision problem. Rather than searching over candidate programs anew for each learning episode, a compiler learns from prior adaptations to predict a vector-valued counterfactual response surface over candidate programs---their expected effects on acquisition, transfer, boundedness, and preservation---and selects a program before adaptation begins. Because this predicted geometry captures multiple behavioral consequences rather than a single winner or scalar score, it can be reused under different downstream priorities without retraining. Across five learning types, preferred programs vary meaningfully across episodes, and this variation is predictable from pre-adaptation information. On Llama-3.1-8B, compiler-selected programs approach exhaustive search while outperforming global and objective-specific defaults. Replication on Gemma-2-9B preserves program heterogeneity and selection headroom, but shows that exploiting this headroom requires accounting for uncertainty when departing from strong defaults. Together, these results show that adaptation search can be amortized across related learning problems, turning prior adaptation experience into a basis for deciding how future learning should occur.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.