Experiments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph.
Abstract
Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.
This paper introduces SkillTrace, which organizes the user query into a semantic hierarchy, matches skill queries and candidates, and propagates over the skill dependencies, and delivers consistent improvements across different backbone language models, demonstrating the generality and robustness of graph-based skill r...
Yue Yao, Shengyuan Wang, Xin Chen et al.· 0 citations
This work proposes HyperSkill, a hypergraph-based memory framework that jointly improves what to store, how memory is structured and retrieved, and how memory evolves, and represents memory as a hypergraph with two node types, subtask steps and reusable skills.
This work introduces SkillLogic, a framework for analyzing logical relations in skill files and constructing executable tests from them, and establishes logical-relation following as a distinct reliability challenge for skill-guided agents.
Xuan Chen, Chengpeng Wang, Lu Yan et al.· arXiv.org· 0 citations
SkillZip is proposed, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs that hydrates a compact, dependency-closed context and expands macros only when required.
Xingyu Tan, Xiaoyang Wang, Qing Liu et al.· 2 citations
This work constructs a 633-Skill benchmark from ClawHub's 500 most-downloaded public Skills and 133 Skill-Inject packages and presents SkillConsist, a model that achieves 86.85% precision, 89.03% recall, and 87.93% F1 for package-level detection, improving F1 over the best baseline by 20.43 percentage points.
Chaofan Meng, Yuhang Zheng, Yingnan Zhou et al.· 0 citations
CaSKG, a counterfactual-causal skill graph framework that calibrates procedural relations before retrieval, is proposed, position edge-confidence calibration as an effective route to compact and executable skill retrieval at scale.
Zhiyuan Li, Lin-Yuan Gao, Xue-Chun Ding et al.· 3 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.