Aug 2026· Multimedia tools and applications· Vol 85· 0 citations· 84 references
TL;DR
A unified transformer network to generate object label predictions prior to scene graph generation yields an improvement in Panoptic Quality of +29.74% on the ScanNet dataset and +22.87% on the ScanNet++ dataset.
Abstract
Indoor scene understanding enables machines to comprehend 3D indoor environments by capturing object relationships and supporting spatial reasoning. Scene graphs are commonly used to represent objects and their relationships in a node–edge structure describing how neighboring objects are connected within a scene. The current scene graph generation methods often suffer from ambiguous object-edge labeling caused by imbalanced training samples and unknown multi-objects identification. Hence, a panoptic segmentation derived from an unified transformer segmentation framework is proposed to retrieve objects and their attributes. This information is then used to generate the nodes and edges of the scene graph. Subsequently, semantic labels for predicted instances are obtained using a majority label voting mechanism, while an edge completion network predicts relationships among neighboring object instances. The proposed network is evaluated using the ScanNet and ScanNet++ datasets. The results show that using a unified transformer network to generate object label predictions prior to scene graph generation yields an improvement in Panoptic Quality of +29.74% on the ScanNet dataset and +22.87% on the ScanNet++ dataset.
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Deep learning, especially CNN- and transformer-based approaches, has significantly impacted computer vision techniques such as object detection, segmentation, and scene classification. Despite the many successful scene understanding pipelines currently in use, most still rely primarily on global image features or objec...
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3D scene graphs connect spatial perception with high-level language reasoning, but unverified false-positive groundings can impair downstream subtask generation. We propose a feed-forward, spatially constrained framework that grounds task-relevant objects and generates position-aware subtasks without an iterative task–...